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Post by kalleh on Nov 16, 2023 15:25:49 GMT -5
Travis, I'm sure happy to hear this, but sorry to hear about your woes. I only last week bit the bullet and bought MSFS (maybe not a smart move if 2024 is coming out, but....). I've never flown P3D without FScaptain since I got FSCaptain. I kept P3D installed just to have the option. Nevertheless, I imaging it's tons of work. Best of luck with it. Still plenty of happy customers out here and I know I'm not the only one! With kind regards, Karl
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Post by Travis on Nov 20, 2023 13:55:11 GMT -5
Thank you kindly for your supportive thoughts Karl. They do boost spirits! Best regards,
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Post by skycamel on Nov 23, 2023 9:27:44 GMT -5
As I switched from FSX to MSFS for some time now I'm also eager to get FSCaptain to work on MSFS, however I do understand it's not that simple. What would interest me is to see a list of what is working with MSFS in the actual state (1.8.3) of FSCaptain. Is there nothing working or can it be used to some extend? Cheers, Luc
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Post by peter on Nov 24, 2023 2:57:19 GMT -5
As I switched from FSX to MSFS for some time now I'm also eager to get FSCaptain to work on MSFS, however I do understand it's not that simple. What would interest me is to see a list of what is working with MSFS in the actual state (1.8.3) of FSCaptain. Is there nothing working or can it be used to some extend? Cheers, Luc It can be used to some extent. Basically everything in the FCDU works, except that FSCaptain does not recognize aircraft-specific features. It cannot monitor as many variables as it does in FSX/P3D. Also, recognition of installed airplanes is sometimes difficult, especially for the encrypted airplanes from the in-game market place, and loading fuel and cargo is best done using the in-game MSFS procedure. And when you plan a flight with the Administrator, it cannot obtain information about winds aloft since MSFS does not have global or historical weather. Peter
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Post by skycamel on Nov 24, 2023 6:12:24 GMT -5
Thanks peter, it looks like even with the limitations it's still worth to give it a swirl ;-) I will reinstall and see how it goes. Cheers, Luc
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Post by Travis on Nov 30, 2023 19:19:26 GMT -5
Peter is being very generous in his assertions! Here's how I would phrase everything... it will seem very negative, but please read through it all.... Currently, the FCDU.EXE can be used to some extent. We can offer no gauges as we cannot run "inside" of MSFS the same way we do for FS9/FSX/P3D. I don't see this changing during MSFS development, but Dutch and Peter are more confident than I am. Since the FCDU.EXE is not running inside of the simulator, we cannot affect any change in the simulator... so there is no fuel loading, no payload loading, no pausing / unpausing, etc. I have not tested the Freeze Ray, but I doubt it would work. I have not tested SimConnect Collisions nor AI scanning, so they may not be functioning. The FCDU knows where you are, how you are moving, and the ambient weather and events around you. We cannot read LVARs nor set them. Some internal-to-FSCaptain functions such as Cabin Service still work, however other functions such as ACME Pushback do not work. There has been no testing in "Accelerated Time," so we are not certain if that will work the same. We do not scan for installed aircraft, since an aircraft's installation may not have the files we would need to know that "it is an aircraft". Also, aircraft with "encrypted files" cannot be read by us. Therefore, we do not try to read aircraft.cfg files. Instead, we will debut with a very small sampling of default aircraft (Standard Edition?) Override and Load Map files. The Administrator will offer a "My Fleet" tab where Captains can include or exclude individual aircraft from consideration. Unless a Captain runs a FS9/FSX/P3D weather engine in 'real-time' and in sync with their flight, there would be no METAR awareness. Even then, I cannot account for any differences between the weather engine's METAR and the weather inside of MSFS. ------------ With all that said, I will publish a Full Test Build once 1.8.4 goes Gold. Anyone who would like to test the current FSCaptain in MSFS at that time will be able to install and try. There's a difference in how FSCaptain is set up for MSFS, so there is some extra information for previous and current Captains. Best,
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Post by skycamel on Dec 1, 2023 11:07:12 GMT -5
Thanks Travis for your elaborated answer and clarifications. Truth be told, most of the things that don't work I don't really care about for the time being. I would be happy with the basics, generating flights, logging, score(?) onboard service would be nice, position, lights, ... I'm mainly using the FBW a32nx. I don't now if hubhop.mobiflight.com from Mobiflight might be of any use to FSCaptain, I use the presets with FSUIPC7 and it works very well. My biggest concern is to figure out to (re)install FSCaptain for MSFS, it's been ages when I installed it in FSX. Once you have a test uild I would be more then happy to try it out Cheers, Luc
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Post by Travis on Dec 1, 2023 18:22:00 GMT -5
Luc, There's no need for me to keep everyone waiting, so keep an eye on this topic. Unless something nasty occurs with the just-released 1.8.4 Alpha Refresh, I'll make a Full Installer for MSFS in the next 3 - 4 days. The biggest challenge will be that I'll need to work on a PDF to explain how the "My Fleet" dialog works, and how you can add new aircraft to your fleet. Installing FSCaptain is mind-numbingly simple... you'll laugh once you read how to do it. Cabin service should be available. In fact, all the items you mention should be available except possibly the light switches... or at least the lights on 'professionally built' aircraft. I'll look into that 'hubhop' you speak of; thanks for the pointer! Best,
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Post by Travis on Dec 4, 2023 18:28:59 GMT -5
Of course I've noticed a few tweaks to the "My Fleet" dialog, so give me until this coming weekend to finish up some minor work.
Best,
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Post by skycamel on Dec 5, 2023 2:39:57 GMT -5
No worries, actually the "delay" kind of works out for me, me too I still have some hurdles to take before I'm ready to give FSC a go in MSFS ;-) Cheers, Luc
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Post by Travis on Dec 12, 2023 18:59:45 GMT -5
Good news / Bad newsCodewise, I've made some progress in tweaking a few things that have bothered me. Textwise, I overwrote my in-progress document that's a beefed-up README. Having to start over from scratch....
Overall, the good news outweighs the bad. I'd love to have a "1.8.4 Alpha 2 FULL Installer" ready before the 24th, but I shan't make any promises this far out.
Best,
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Post by Travis on Dec 20, 2023 19:20:20 GMT -5
That document is nearly done, but I won't be able to get this out by the 24th - there was some other changes and tweaks for Alpha 2 that came up.
So my next target is to get 1.8.4 Alpha 2 (including a Full MSFS Installer) out by December 31st.
Best,
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Post by Travis on Dec 30, 2023 22:12:07 GMT -5
I'm sorry to say but Peter found a bug unplanned MSFS code execution yesterday, and today I found a general scheduling bug that's at showstopper level.
1.8.4 Alpha 2 won't be released for several (many?) days.
I'll update here once we've found our way past these problems.
Best,
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Post by Travis on Jan 7, 2024 22:48:33 GMT -5
These bugs have been addressed and are in testing... which is slow this time of year.
I have one more long-standing bug that I am determined to address, so please give us at least another 10-14 days (I'll need to update that document as well).
Best,
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Post by Travis on Feb 16, 2024 18:52:13 GMT -5
Captains,
Several weeks ago there was an incident in my neighborhood, and Lucy and I began to support one of our neighbors.
FSCaptain had to be put on the back burner... my last recorded flight was January 13th... and I foresee at least three more weeks of attending to real-world issues.
Thanks for your understanding!
Best,
--Trav & Lucy
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