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Post by Travis on Dec 7, 2017 20:10:21 GMT -5
Jon,
Please launch using the FCDU.exe and test the Systems screen with your AP either declared as INOP or not.
You can always kill the EXE and change things, and then restart the EXE. That's not possible with the gauge....
When declared as INOP, I expect you to see INOP and "1" as the value. If that does not happen, please let me know.
Best
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Post by eddito2010 on Mar 8, 2018 17:37:22 GMT -5
Hello everyone, First of all sorry my english as is not my first language so, i will try to express my ideas as well as i can. I do not know if someone asked for this before but and if some of them are out of the FSCaptain scope but....i tell and you decide: - Can create a world wide airline, i mean, that two or more pilots can belong to the same airline over the internet...ufff, i think this is more like a FSAirline than FSCaptin.
- Taking into account the point #1, what about a two way communication but not a per to per, i am thinking biger. I mean a terminal station for the company, like the FCDU.exe but orientated to a dispatcher that can to comunicate with one/each FCDU of its company.
- Taking into account the point #1, what about if each pilot can send globaly some pireps like wx report, etc. and can see those pireps on a map and receive them in the FCDU.
Cheers
Eduardo
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Post by Travis on Mar 8, 2018 19:57:47 GMT -5
Hello Eduardo and thank you for your custom with FSCaptain! The ideas you have are beyond the current scope of FSCaptain - we function much like a VA would in dispatching and tracking flights, and enforcing unique requirements and conditions. However you are not the first to have asked for such ideas, and we have discussed offering 'in-flight data reporting' for VAs, and if we can get that working then we could look at 'in-flight messaging' between Captains. Don't expect much very soon - we're on a "bug fix" version now, and then too we're tempted to begin work on "XCaptain". Best,
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Post by eddito2010 on Mar 8, 2018 23:46:48 GMT -5
Hi Travis,
Thank you for take my ideas into account and yes, after i wrote them i got the conclusion of that could be out of scope and thinking as programer as i am, i sow it a little hard to accomplish. I know you are working to release v1.8.1 but...can i PM you to talk more in details?
Cheers
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Post by Travis on Mar 9, 2018 4:06:02 GMT -5
Yes you could PM me, but this forum's PM structure would doesn't allow sharing a message with others... so feel free to email me and Dutch and Peter using the link below in my signature to learn what our email addresses are. (Hint, take our three names and add "@fscaptain.net" to each of them. Best,
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Post by eddito2010 on Mar 9, 2018 15:38:38 GMT -5
Thank you Travis, i'll do it, just give me some time to organize myselft and my ideas.
Cheers!
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Post by alaskanflyboy on Aug 4, 2018 2:03:45 GMT -5
I find I have a knack for resurrecting old ideas. I'm becoming the resident necromancer. It doesn't help that I've been in just about every aspect of aviation that deals with aircraft after they leave the factory, I supposed.
I was just thinking about this today as I was refueling one of the aircraft I work on. To do it properly, you would need to run two .ini files: one for the aircraft and one for the airfield.
The aircraft one would just be a matter of adding to the existing load maps to allow for a maximum rate per tank, and even aircraft fueling provisions. Some aircraft are overwing, some are single-point with an overwing option. Even within model groups, there can be differences so it might be wise to allow tail-number exceptions. Some Cessna Caravans are overwing only, some have a single point connection at the root of the right main strut. Some jets have a single single-point connection, others have two for faster loading. Even using the same truck, some fuel faster than others due to plumbing, valves, and safety features.
The airport would be a matter of simulating equipment and crew. Different trucks have different speeds by design or wear. Some have only one overwing hose or two. Some have two overwing hoses but only one meter, meaning both hoses can only be used simultaneously on a top-off.
If you really wanted to go deep, have the airport side differentiate specific parking zones. Some ramps might use the in-ground moose-head connections. Some might use trucks. Some ramps have their own equipment, while others might have one company that does all the airport. Others might have half the airlines using their own equipment while some contract out. Then you have the FBOs using their own equipment on their ramps. There's a lot of ways to play with fueling.
All aircraft deal well with staged fueling as long as the staging is done realistically. This could be solved with some extras added to the load maps. For instance, the MU-2 can only have a 50-gallon imbalance in the tip tanks at any time. Most of the older Learjets can't have more than a 50-gallon imbalance as I recall. For the MU-2, you just put 25 gallons in one tip tank, then start alternating tanks with 50 gallons at a time until you reach the requested amount. With the Lear, it was 50 one side, then 100 the other, then 100 the other, and so on. This is moot if you're fueling simultaneously, but as I mentioned above, it requires the right equipment and personnel. For the UI, I just see adding a "rate" and "imbalance" field next to "priority" for each tank on the load maps. Most aircraft don't care about imbalance, so I'd say make a "0" the default and equate to infinity since no aircraft can have a max imbalance of 0. I can empty the entirety of fuel from a Beech 1900 and completely fill one side (main and aux) without it being an issue. Sure it leans to that side noticeably, but it won't tip over like the MU-2 or Lear 24E.
The programming side should be straightforward with those parameters. You could even have a failure/hazard option to allow mishaps: over fueling, negligent fuelers ignoring the imbalance parameters, trucks breaking down and fueling too slow or too fast (and causing damage to the fueling system). Over fueling presents another unique scenario. How easy is the aircraft to defuel? Most single-point systems allow defueling, but not all trucks are capable of defueling. Most overwing have no real provision to defuel except the slow flow from the sump drains while using buckets (ask me how I know!)
You would be surprised. When I worked commercial fueling in Spokane, Southwest had about a 25-minute turnaround. I was new, so I never got assigned to their ramp; but from talking with the guys that were, they basically timed it so that as the engines shut down they were pulling up and hooking on. At 300gpm, a 737 fills pretty fast. I did Horizon's Dash-8 Q400s and Alaska's 737s. It took me maybe 20 minutes to fuel the 737s and about 15 for the Q400s for the loads they requested. With Alaska, I never talked to the pilots. Fuel loads were sent to me before the plane had landed. With Horizon, I'd signal to the pilots asking if they needed fuel (the Looney Tunes, pointing at my mouth to indicate I'm hungry gesture, believe it or not). If I got a thumbs up, I hooked up and went to the door to pick up the fuel slip as soon as it opened.
Anyway. It's a lot of rambling, but it's an idea I had earlier.
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Post by Travis on Aug 4, 2018 23:50:43 GMT -5
Old ideas are usually good ones - and we like how you think! A revamped fueling system (allowing for real "turnarounds") won't make it until FSCaptain 2, but we may be able to spruce things up in time for post-1.8.1. We hadn't considered imbalances - either allowing them or causing a fault if they occurred and weren't corrected. Regards,
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Post by DirkDP on Aug 31, 2019 13:27:23 GMT -5
Hi,
Maybe someone already came up with this about exit mapping. A fair number of both freeware and payware aircraft use tailhook, wingfold and those "Concorde" commands for various doors/stairs animations. Is there any way FSC could use these as well besides the Shift-E commands.
Regards, DDP.
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Post by Travis on Sept 2, 2019 1:39:19 GMT -5
A fair number of both freeware and payware aircraft use tailhook, wingfold and those "Concorde" commands for various doors/stairs animations. Is there any way FSC could use these as well besides the Shift-E commands. We could do such with an interface to a specific aircraft. Please point me to such aircraft, and if I can run them on my machine I will attempt to make/test such an interface for them. Regards,
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Post by DirkDP on Sept 2, 2019 21:12:17 GMT -5
We could do such with an interface to a specific aircraft. Please point me to such aircraft, and if I can run them on my machine I will attempt to make/test such an interface for them. Regards, Hi, So this would always have to be a specific aircraft thing? No way to do this in a more universal way like with the Shift-E commands? I'm currently setting up the HJG B727-200 for use with FSC. This is FS9 but it may work in FSX. simviation.com/hjg/aircraft2/boeing/b727-200.htmHere's a copy/paste from their B727 Forum about the animations: - SHIFT + E (open/close Door 1L) - SHIFT + "CONCORDE VISOR FULLY EXTEND"/F6 (extend folding airstairs) - SHIFT + "CONCORDE VISOR FULLY RETRACT"/F5 (retract folding airstairs) - SHIFT + "WINGFOLD" (open/close ventral airstairs) - SHIFT + "TAILHOOK" (open/close port side forward fuselage maindeck cargo door) I have changed the key bindings on the last 4. Would that be a problem? Regards, DDP.
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Post by peter on Sept 3, 2019 0:30:16 GMT -5
Hello DDP,
maybe Travis knows more tricks, but normally FSCaptain monitors simulator events, not key strokes. The reason is that a user can customize keyboard shortcuts (as you did), so there is no way FSCaptain knows for sure what a key stroke is supposed to do. I am not sure about FS9, but in FSX and P3D the keyboard commands for a specific airplane change a specific internal variable, and that is what FSCaptain can monitor. That's the reason why we have to program an interface for any commands that are specific to a particular model.
Best, Peter
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Post by Travis on Jan 23, 2020 15:21:18 GMT -5
We could do such with an interface to a specific aircraft. Please point me to such aircraft, and if I can run them on my machine I will attempt to make/test such an interface for them. Regards, Hi, So this would always have to be a specific aircraft thing? No way to do this in a more universal way like with the Shift-E commands? I did find an aircraft which I use that has the "FOLDING WING" AVAR and I am looking into what's necessary to support that and perhaps "TAILHOOK" for non-interfaced Exit Maps. The "CONCORDE" values are not settable in FSX or P3D4, so we wouldn't be able to control those types of exits.
I will likely have to do some extra work in Exit Maps to account for them, but I'd like to work this into 1.8.2 Beta 1.... Best,
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Post by noel on Mar 26, 2020 11:57:35 GMT -5
Two minor changes if you will consider, and these only for to help address 'click-fatigue'! And a question as well.
1. The default sort order on the Flight Log page is Oldest First. I would greatly prefer to have the most recent on top so always end up hitting the toggle button. 2. I'd like to see an option to allow the Approval button (after viewing the Release) to also include Commit, with no need to hit another button to confirm. Once I've reviewed the flight detail I'd like to consider that the end of the process and jump into flying from there. Right now I'm not sure what role Approving does beyond shutting down the Release.
Q: Is there a global volume control somewhere in FSC? I've got First Officer Voice already at 100%, yes music is at about 18%, and by the time we're flying and w/ P3D's volumes set quite low for engines, environment, cockpit, and I'd like to be able to up the volume of voices in FSC if possible.
Thanks for listening, and I know you do!
Noel
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Post by peter on Mar 26, 2020 16:09:09 GMT -5
Hi Noel,
1. +1 !! I don't understand why I haven't bugged Dutch and Travis about this years ago. Great idea. 2. Nice idea! Q: sound is rather complex and depends a lot on the local settings of each user. For instance, I am using an ATC program that very often suddenly reduces its volume so that it is very hard to understand. It seems to depend on whether a voice is active in my simulator, so it is not simply the ATC program itself. We have learned about (and experienced) many volume issues, but there seems to be no golden bullet. Maybe Dutch or Travis have more insightful comments.
Cheers, Peter
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