Post by Dutch Owen on Dec 19, 2011 17:11:59 GMT -5
FSCaptain 1.3.0 is available for download from the website. A Fixpack exists to upgrade any existing version, current users should use this rather than the entire download.
This is a major release containing a large number of new enhancements and many bug fixes over 1.2.0. It is essentially the same as the Beta 1 that's been available from the forums for over a month now. Some bug fixes and adjustments have been made and a couple of small enhancements added.
The user's Guide is fully updated but work continues on updating the massive FCOM Reference Manual.
A list of enhancements and bug fixes from the README.txt file:
- The "Hazard Package" is included which will detect certain dangerous conditions and make the consequences realistic in ways that Flight Simulator failed to do. Specifically, wet or icy runways and taxiways are now slippery. Icing can flameout a jet engine. Thunderstorms can now invoke extreme turbulence. None of these will happen without warning from either Dispatch or your First Officer, or both. The runway conditions are invoked from the reported weather in your Weather Source and may or may not match the visuals in FS. Thunderstorms and engine icing are detected from present conditions and should match the visuals. A new section of the "Weather Options" dialog available from the Options for All Airlines in the Administrator will allow you to switch these danger enhancements on or off. They are ON by default.
- The loading philosophy of the FCOM has been modified such that it no longer will hold up the progress of the flight until the payload in the aircraft matches the expected weight from the manifest. You may proceed to a new "Reconciliation" page where you can made adjustments and specify whether the manifest or the aircraft are correct if they differ.
- Several FSCaptain interfaces for popular add-on airplanes are available in the FCOMPNL folder that's loaded into your Gauges folder by the installer. Check out the README_Interfaces.txt for more information. The FCOMPNL folder is full of extras you can add to panels to enhance your FSCaptain experience.
- You may now interrupt the auto-loading process at any time and proceed with the flight, or return to the start page.
- You may enter the number of passengers at any time during a non-autoload operation, regardless of whether you selected the "PAX Prompt" option in the Administrator.
- Your First Officer is now much more involved in any flight made in Offline Mode. If you are flying a jet he will now make the 60 knots call on landing and remind you to stow the reversers if they are still down. Some other new cautions are also included.
- An option to suspend the 250 knot speed limit under 10,000 feet is included.
- A new "Dispatch Request" page is accessible from the Communications page, which allows the above request and seven others.
- The time beween the Flight Attendants' welcome message and the safety briefing has been reduced.
- The verbiage associated with the F9 key is now consistently "Return" to return to the previous page, and "Cancel" to cancel some request, or the whole flight.
- A new "start time" option is available in the Flight Dispatch tab of the Administrator. To invoke this option put the time in as a 4 digit local time in the "Time Constraint" field with a dash in front of it, like this: -1130 for 11:30 local time. When you do this, but leave the departure airport blank in order to receive an assignment from the airline, your assignment will be within 2 hours of the time specified in the Time Constraint. You cannot use this feature unless you leave the departure airport field blank.
- A new FCOM (#66) page will allow the user to test certain important Flight Simulator signals (passenger signs, NAV and landing lights, and the anti- and de-icing systems) to see if they are compatible with the aircraft the FCOM is installed in. The new page is accessible using F1 from the Interface page.
- A new option on the Aircraft configuration will allow you to specify that an airplane does not have working Engine Anti-Ice.
There problems are fixed in 1.03.00:
-----------------------------------
ID#0113: ATC holds and delay vectors are sometimes not detected.
ID#0114: ATC ground delays are often detected when they did not occur.
ID#0115: Valid gates are often not selected when gates are being assigned.
ID#0116: FCOM crashes when brought up in offline mode with engines running.
ID#0117: Penalty for violation of the 250K speed limit is too sensitive.
ID#0118: When cancelling a flight on the 2nd leg of a multi-leg trip, it cancels the first leg instead.
ID#0120: Some add-on airports are not included in the airports.cfg database.
ID#0121: Sometimes no baggage is included on passenger flights.
ID#0122: When no FO is aboard, the F7 signal to alert the cabin crew does not work.
ID#0123: The "Makerwys.exe" program was not included in the distribution. It is in the Fixpack.
ID#0124: A long TAF is allowed to overflow the page down into the blue Fkey help lines.
ID#0125: Pressing F9 from the weather hold page goes to the next page not the previous one.
ID#0126: METAR generated from FS weatehr data does not include precipitation codes.
ID#0127: "Max Range" on the Progress page is not computed - showing N/A.
ID#0128: FCOM will freeze up if a message is received while another message is being shown.
ID#0129: The auto-loader will load some small random amount of extra fuel, usually in the five percent range.
ID#0130: "Poor Service" penalty was received even though not service was allowed on a scheduled flight.
ID#0131: Load Map Import skips first station, station.0
This is a major release containing a large number of new enhancements and many bug fixes over 1.2.0. It is essentially the same as the Beta 1 that's been available from the forums for over a month now. Some bug fixes and adjustments have been made and a couple of small enhancements added.
The user's Guide is fully updated but work continues on updating the massive FCOM Reference Manual.
A list of enhancements and bug fixes from the README.txt file:
- The "Hazard Package" is included which will detect certain dangerous conditions and make the consequences realistic in ways that Flight Simulator failed to do. Specifically, wet or icy runways and taxiways are now slippery. Icing can flameout a jet engine. Thunderstorms can now invoke extreme turbulence. None of these will happen without warning from either Dispatch or your First Officer, or both. The runway conditions are invoked from the reported weather in your Weather Source and may or may not match the visuals in FS. Thunderstorms and engine icing are detected from present conditions and should match the visuals. A new section of the "Weather Options" dialog available from the Options for All Airlines in the Administrator will allow you to switch these danger enhancements on or off. They are ON by default.
- The loading philosophy of the FCOM has been modified such that it no longer will hold up the progress of the flight until the payload in the aircraft matches the expected weight from the manifest. You may proceed to a new "Reconciliation" page where you can made adjustments and specify whether the manifest or the aircraft are correct if they differ.
- Several FSCaptain interfaces for popular add-on airplanes are available in the FCOMPNL folder that's loaded into your Gauges folder by the installer. Check out the README_Interfaces.txt for more information. The FCOMPNL folder is full of extras you can add to panels to enhance your FSCaptain experience.
- You may now interrupt the auto-loading process at any time and proceed with the flight, or return to the start page.
- You may enter the number of passengers at any time during a non-autoload operation, regardless of whether you selected the "PAX Prompt" option in the Administrator.
- Your First Officer is now much more involved in any flight made in Offline Mode. If you are flying a jet he will now make the 60 knots call on landing and remind you to stow the reversers if they are still down. Some other new cautions are also included.
- An option to suspend the 250 knot speed limit under 10,000 feet is included.
- A new "Dispatch Request" page is accessible from the Communications page, which allows the above request and seven others.
- The time beween the Flight Attendants' welcome message and the safety briefing has been reduced.
- The verbiage associated with the F9 key is now consistently "Return" to return to the previous page, and "Cancel" to cancel some request, or the whole flight.
- A new "start time" option is available in the Flight Dispatch tab of the Administrator. To invoke this option put the time in as a 4 digit local time in the "Time Constraint" field with a dash in front of it, like this: -1130 for 11:30 local time. When you do this, but leave the departure airport blank in order to receive an assignment from the airline, your assignment will be within 2 hours of the time specified in the Time Constraint. You cannot use this feature unless you leave the departure airport field blank.
- A new FCOM (#66) page will allow the user to test certain important Flight Simulator signals (passenger signs, NAV and landing lights, and the anti- and de-icing systems) to see if they are compatible with the aircraft the FCOM is installed in. The new page is accessible using F1 from the Interface page.
- A new option on the Aircraft configuration will allow you to specify that an airplane does not have working Engine Anti-Ice.
There problems are fixed in 1.03.00:
-----------------------------------
ID#0113: ATC holds and delay vectors are sometimes not detected.
ID#0114: ATC ground delays are often detected when they did not occur.
ID#0115: Valid gates are often not selected when gates are being assigned.
ID#0116: FCOM crashes when brought up in offline mode with engines running.
ID#0117: Penalty for violation of the 250K speed limit is too sensitive.
ID#0118: When cancelling a flight on the 2nd leg of a multi-leg trip, it cancels the first leg instead.
ID#0120: Some add-on airports are not included in the airports.cfg database.
ID#0121: Sometimes no baggage is included on passenger flights.
ID#0122: When no FO is aboard, the F7 signal to alert the cabin crew does not work.
ID#0123: The "Makerwys.exe" program was not included in the distribution. It is in the Fixpack.
ID#0124: A long TAF is allowed to overflow the page down into the blue Fkey help lines.
ID#0125: Pressing F9 from the weather hold page goes to the next page not the previous one.
ID#0126: METAR generated from FS weatehr data does not include precipitation codes.
ID#0127: "Max Range" on the Progress page is not computed - showing N/A.
ID#0128: FCOM will freeze up if a message is received while another message is being shown.
ID#0129: The auto-loader will load some small random amount of extra fuel, usually in the five percent range.
ID#0130: "Poor Service" penalty was received even though not service was allowed on a scheduled flight.
ID#0131: Load Map Import skips first station, station.0