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Post by hendonberg on May 4, 2014 18:52:19 GMT -5
Hey Guys,
We have a growing VA and a bunch of pilots have this product just need to what to download to download to support this
Thanks,
Michael Hendon Virtual UA CEO virtualua.org
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Post by peter on May 5, 2014 4:21:26 GMT -5
Hi Michael,
I am not sure I understand your question. Do you mean what you have to do to export FSCaptain data to your VA?
Cheers, Peter
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Post by hendonberg on May 5, 2014 14:01:10 GMT -5
Hey Peter Yes we had a lot of pilots request this and we want to help them out with this service at our VA so they can use this great product
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Post by peter on May 5, 2014 16:47:21 GMT -5
Hi Michael, I just had a look at your VA's web page, which looks very impressive. It appears you are using PHP, then it should be not a problem to export flights via FSCaptain. The basics are described in the user guide starting from page 39. All you have to do is to tell FSCaptain which script on the server handles submitted flights. As for the script itself, I used the one at www.fspassengers.com/forum/read.php?f=1&i=7918&t=7918to do this. Let me know if you need more help, Peter
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Post by comepso on Jun 14, 2014 2:09:46 GMT -5
Hello, we already have FsPassengers integrated and have no issues from pilots using FsPax. However when export from FSCaptain, I am receiving this error Invalid or Unknown Answer from Host...Disconnected any idea on how to fix this?
Thanks,
Stephen Rotenberry VirtualUA Directory Technology
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Post by peter on Jun 14, 2014 4:41:54 GMT -5
Hi Stephen,
that could be a bunch of reasons. One wild guess is that your server does not return the line "#Answer# Ok - Saved;" after registering the flight. Is your flight recorded after you receive this message?
If you want you can send me the code of the script on your server that receives the flight data via PM.
Cheers, Peter
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Post by comepso on Jun 14, 2014 21:47:41 GMT -5
Yes that's in there Not sure why it's not working. Check your PM.
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Post by Dutch Owen on Jun 29, 2014 14:34:20 GMT -5
Whatever is the problem I'll get it fixed in the upcoming update, if we can find it. There must be something different.
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