Post by dazaxiii on Nov 6, 2012 19:32:17 GMT -5
Some ideas which probably aren’t a priority for inclusion but which may enhance the product. Obviously they’re not all serious but there may be a few of genuine interest in here.
1. Would it be possible to have intermittent failures of some kind which may or may not fix themselves over time. What I mean is something like a spluttering engine which you as the pilot will have to decide to shut down or not. Alternatively in the cockpit you could be faced with the dilemma if for instance your airspeed gauge failed and then springs back to life, is it working properly again now, is it about to fail once more or has it actually failed right now and whilst there may be a readout from it, the airspeed it’s currently showing is completely wrong. Don’t know how much of that would be achievable but it sounds like it could be fun if it was possible.
2. A tell Travis to “Shut the hell up because yes I am very well aware I’ve not retracted the flaps yet” button.
3. If you go to map mode in the flight sim and click on the airport you get the written details of what’s there, ILS frequencies, runway headings etc. Is there be any way that the Fcom could retrieve and display that same information for you? I currently have to leave the sim for a minute and go to the map and get that info but if I could be shown those details without having to leave the flight it would certainly add to the emersion factor of it all in my opinion.
4. For those long haul flights where everything is going along perfectly, could we call up a game of solitaire on the Fcom? It might keep Travis quiet for bit if nothing else.
5. How about a levels of service option. For shorter flights where time may be an issue you can order the crew to offer just a quick drink service which is therefore completed much faster than the standard service.
6. An “I’m going to pretend I don’t know you as well” button.
7. There are times when I’m at cruise altitude where I need to rejoin the real world for a bit. I’ve even been out get a takeaway on occasions so it’s not just leaving the sim it’s leaving the entire house so to cater for all that how about a “nothing bad is going to happen” option. Basically a click of a button which means for that one flight (or until turned off again) it will ensure all the potential failures have a 0% percent chance of happening. If there was such an option I’d even accept a time limited points drop for it, for instance up to half an hour being free then a drop of minus X points for each X minutes thereafter up to a maximum of…. I’ll let someone else debate the maths and penalties of that one.
PS. Dutch, if you do implement this idea and decide to label the button as “let Travis fly the plane” I’m going to come to your house and demand my money back.
8. Probably not within the bounds of possibility but I’ll put it in anyway. A page on the Fcom where at the press of a button it would display the default GPS map for you on the Fcom screen. Not the GPS buttons or any functionality with it, just the map itself would do fine.
9. A button to simulate sending Travis back to the galley to make me a coffee and then barricade the flight deck door so he can’t get back in.
10. A training day and/or “the overly critical company CEO is on board today” type of flight option. Maybe after every X amount of flights you get a training captain assessment or randomly with the CEO (or any other person or scenario you may think of) you get a flight where the tolerances for negative points are reduced but the points for good things are increased by a percentage too so it’s a risk/reward type of thing. Perhaps to add to the pressure of this, one flight parameter could be that person’s particular thing so the above would only apply to that one factor at random although you wouldn’t be aware of which one it is until after the flight was over.
11. A punch Travis button, with an appropriate sound effect.
12. I know we’re trying to simulate reality but to me it can be more annoying than real to have a failure while on the tarmac. Could we have an administrator option to delay any failure until we were in the air or perhaps even better to have it somehow tied to airspeed. If things only triggered at +60 knots for instance at least you’d be on your take off roll and I think it could be quite exciting to have to make the split second decision of fly or throw the anchors out if something failed at that point rather than at the gate or while taxiing to the runway where you can simply stop and choose to abandon the flight at your leisure.
13. A small video which displays after a particularly successful flight of me letting Travis’ car tyres down in the airport car park.
14. A button which immediately softens all of the parameters for triggering minus points by say 15% or so. I’d suggest this be labelled as, “I’ve just got home from the pub and really should be going to bed now rather than turning on my computer and trying to fly a plane.”
Come on, admit it, I’m not the only one who’s done this am I.
15. A new Fcom dispatch request asking for the company to not schedule me to fly with Travis again tomorrow.
16. And lastly for this post…. possibly to be tied to the “training day” option but could FSCaptain work out any deviations from a perfect ILS approach and grade you on how well you flew it. This would obviously only work if the autopilot was disconnected and you were flying manually so I’m guessing there’s too many add ons with too many individual autopilot variations to make this one possible but I think it would be kind of cool if it could be made to work somehow. But saying that and thinking out loud, assuming you could get the software to read and score approach information I guess it could be done on a trust type of thing. If the training captain asked me to fly the approach manually I personally would do so rather than cheat and use an autopilot even if FSCaptain couldn’t verify if the autopilot was on or not. Lets face it, there’s the cheat option in erasing an entire flight already there so would doing this on a trust basis make much of a difference anyway.
1. Would it be possible to have intermittent failures of some kind which may or may not fix themselves over time. What I mean is something like a spluttering engine which you as the pilot will have to decide to shut down or not. Alternatively in the cockpit you could be faced with the dilemma if for instance your airspeed gauge failed and then springs back to life, is it working properly again now, is it about to fail once more or has it actually failed right now and whilst there may be a readout from it, the airspeed it’s currently showing is completely wrong. Don’t know how much of that would be achievable but it sounds like it could be fun if it was possible.
2. A tell Travis to “Shut the hell up because yes I am very well aware I’ve not retracted the flaps yet” button.
3. If you go to map mode in the flight sim and click on the airport you get the written details of what’s there, ILS frequencies, runway headings etc. Is there be any way that the Fcom could retrieve and display that same information for you? I currently have to leave the sim for a minute and go to the map and get that info but if I could be shown those details without having to leave the flight it would certainly add to the emersion factor of it all in my opinion.
4. For those long haul flights where everything is going along perfectly, could we call up a game of solitaire on the Fcom? It might keep Travis quiet for bit if nothing else.
5. How about a levels of service option. For shorter flights where time may be an issue you can order the crew to offer just a quick drink service which is therefore completed much faster than the standard service.
6. An “I’m going to pretend I don’t know you as well” button.
7. There are times when I’m at cruise altitude where I need to rejoin the real world for a bit. I’ve even been out get a takeaway on occasions so it’s not just leaving the sim it’s leaving the entire house so to cater for all that how about a “nothing bad is going to happen” option. Basically a click of a button which means for that one flight (or until turned off again) it will ensure all the potential failures have a 0% percent chance of happening. If there was such an option I’d even accept a time limited points drop for it, for instance up to half an hour being free then a drop of minus X points for each X minutes thereafter up to a maximum of…. I’ll let someone else debate the maths and penalties of that one.
PS. Dutch, if you do implement this idea and decide to label the button as “let Travis fly the plane” I’m going to come to your house and demand my money back.
8. Probably not within the bounds of possibility but I’ll put it in anyway. A page on the Fcom where at the press of a button it would display the default GPS map for you on the Fcom screen. Not the GPS buttons or any functionality with it, just the map itself would do fine.
9. A button to simulate sending Travis back to the galley to make me a coffee and then barricade the flight deck door so he can’t get back in.
10. A training day and/or “the overly critical company CEO is on board today” type of flight option. Maybe after every X amount of flights you get a training captain assessment or randomly with the CEO (or any other person or scenario you may think of) you get a flight where the tolerances for negative points are reduced but the points for good things are increased by a percentage too so it’s a risk/reward type of thing. Perhaps to add to the pressure of this, one flight parameter could be that person’s particular thing so the above would only apply to that one factor at random although you wouldn’t be aware of which one it is until after the flight was over.
11. A punch Travis button, with an appropriate sound effect.
12. I know we’re trying to simulate reality but to me it can be more annoying than real to have a failure while on the tarmac. Could we have an administrator option to delay any failure until we were in the air or perhaps even better to have it somehow tied to airspeed. If things only triggered at +60 knots for instance at least you’d be on your take off roll and I think it could be quite exciting to have to make the split second decision of fly or throw the anchors out if something failed at that point rather than at the gate or while taxiing to the runway where you can simply stop and choose to abandon the flight at your leisure.
13. A small video which displays after a particularly successful flight of me letting Travis’ car tyres down in the airport car park.
14. A button which immediately softens all of the parameters for triggering minus points by say 15% or so. I’d suggest this be labelled as, “I’ve just got home from the pub and really should be going to bed now rather than turning on my computer and trying to fly a plane.”
Come on, admit it, I’m not the only one who’s done this am I.
15. A new Fcom dispatch request asking for the company to not schedule me to fly with Travis again tomorrow.
16. And lastly for this post…. possibly to be tied to the “training day” option but could FSCaptain work out any deviations from a perfect ILS approach and grade you on how well you flew it. This would obviously only work if the autopilot was disconnected and you were flying manually so I’m guessing there’s too many add ons with too many individual autopilot variations to make this one possible but I think it would be kind of cool if it could be made to work somehow. But saying that and thinking out loud, assuming you could get the software to read and score approach information I guess it could be done on a trust type of thing. If the training captain asked me to fly the approach manually I personally would do so rather than cheat and use an autopilot even if FSCaptain couldn’t verify if the autopilot was on or not. Lets face it, there’s the cheat option in erasing an entire flight already there so would doing this on a trust basis make much of a difference anyway.