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Post by Andrew on Jan 31, 2014 14:05:51 GMT -5
Hi,
Maybe this is not the best place to ask but is there a way to adjust FSC to simulate a career where you are limited by aircraft type at the beginning? I'm currently using FSPax and that is one feature i like. Since that software is no longer in development i'd like to switch but not lose that feature. I don't feel its realistic to just jump in a 747 when you first start flying...
Thanks
Andrew
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Post by captwotan on Jan 31, 2014 14:31:11 GMT -5
The quick answer is that presently there is no way to enforce what you are wanting.
The longer term answer is that Trav and Dutch are evaluating an economy addon that MAY do what you (and in fact I) want.
The slightly more convoluted answer is that i do what you are wanting but the software doesn't enforce it. So basically i took the rank structure from BA and somewhat attach different planes to it:
Cadet = Only allowed the C172 (Only skill flights) Flight Engineer = Allowed the C172 and the Twin Otter (Passenger flights allowed) Second Officer (Base) = Allowed the Dash 8 Second Officer (Top) = Allowed the J41 and Avrojet First Officer (Base) = Allowed the NGX and Aerosoft x-tended First Officer (top) = Same Captain (base) = Allowed the 777 Captain (top) = Nothing specific at the minute, hopefully the PMDG 747-400 when released Captain (trn) = Same Chief Pilot = first to take my purchased aircraft out.
Again this isn't enforceable but that is my pretend structure.
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Post by peter on Jan 31, 2014 15:10:25 GMT -5
A small addition to Captwotan's excellent answer: FSCaptain doesn't force you to use particular planes. You just show up at the airport in a plane of your choice and it generates a flight. So it is completely up to you to show up in the plane appropriate to your rank.
Peter
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Post by Andrew on Feb 3, 2014 17:12:44 GMT -5
Thanks for the reply, your list is very helpful. I am sure airlines limit pilots to certain aircraft until they have accrued enough flight time, seniority, etc. So it would be great if a small algorithm was added that limited aircraft weight/type (jet, prop) to flying hours and maybe a point system (to avoid any horrible pilots that constantly wreck their planes). I think it creates sort of an addiction to fly more (and fly better) to get into the heavier planes. Sorry that i keep comparing to FSPAX but that would be a great option!
Andrew
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Post by peter on Feb 3, 2014 17:42:16 GMT -5
I like your comparison to FSPax, it used to be my favorite addon until I good hooked to FSCaptain However, for me the restriction to fly only certain aircraft for a given rank was never a nice one. I guess I am just using FSX for too long. I am very well used to fly the bigger planes and always felt restricted when FSPax didn't let me use my favorite plane. Cheers, Peter
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Post by Travis on Feb 9, 2014 15:08:55 GMT -5
Andrew, This is the perfect place for such a question! What Captwotan and Peter have noted is how things have been planned out for FSCaptain. It's truly a "free flight" environment. If you want to fly a 747 full of passengers from London Heathrow to London Gatwick, have at it! If you then want to immediately jump into a C206 on a ferry flight from California to Poland? Be our guest! Being able to work in a career <-> aircraft progression would be a small challenge given how many different varieties of aircraft there are in our simulators. (Prove to me that a Dash8 is more or less worthy of being flown by a newer pilot than a CRJ or an ERJ.) So we decided to hold off on that aspect until we release our "economy" add-on. (We're still looking for a good name for that... currently my name would be "FS Mr. Monopoly" ) But for today... since FSCaptain is not a competitive environment... we feel that you should make and enforce your own rules in regards to aircraft & airports. You can either fly what you want from where you want, or you can enforce a checkride so you have to demonstrate your proficiency in a particular aircraft before you're eligible to make a revenue flight. (And yes, in FS Mr. Monopoly (patent pending), I have a stake in the ground that would optionally enforce yearly checkrides to keep Captains who wish to hold their feet to the fire to "stay current." If you or I can afford the time to pass checkrides in a dozen types of aircraft each year, good on us....) So to sum up, if you don't feel that you should fly a 747 when you join a FSCaptain airline... don't! Regards,
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Post by captwotan on Feb 10, 2014 13:32:20 GMT -5
When can we expect more information on this addition?
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Post by nickatc on Feb 10, 2014 19:09:52 GMT -5
This FS Economy addon sounds really interesting.
It would be nice to do something with our hard-earned virtual money. For example use it to get a license for a bigger airplane... Just an idea.
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Post by Andrew on Feb 12, 2014 11:13:07 GMT -5
Thanks Travis.
FS Monopoly (or whatever the name) would be a great enhancement. On the plane side, not sure how it works but my guess is if you look at how most pilots start out their careers (Flight instructor--->Regional Airline ---> Major Airline) you can see that the type of plane they fly is definitely tied to their seniority. Sure maybe we can't know for sure what the difference is between a Dash 8 vs an ERJ but you can make some assumptions, such as aircraft weight/passengers carried and whether its a turboprop/multi-engine/Jet, etc. My point is it would bring a whole addictive realism to the simulation. Imagine flying a JS41 and constantly flying/making passengers happy so you get promoted to a Q400 or ATR72, with the eventual goal of flying the heavies (747, 777, etc).
If its a major enhancement you could definitely charge some reasonable price (considering its a bit of a different simulation). I bet people would pay.
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Post by Marco Manieri on Feb 12, 2014 14:52:16 GMT -5
While I do appreciate a lot the idea of a progression path, I do much more like the idea of it being an expansion over the core product to leave the beautiful free flight experience intact. ... and what about FS2Captain as a name? On the path to become a Captain...
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Post by jaws1948 on Feb 14, 2014 12:48:11 GMT -5
Hi Travis and Dutch Interesting idea as an addon to FSCapt, although personally, I'd like it to be optional. My FS days go all the way back to FS2 and I'd hate to be saddled with only being qualifies to fly a C172. BTW, be careful with the name. FSEconomy was mentioned. Please be advised that this name is already taken as there is a program on the web at fseconomy.net. I'm sure that there would be legal issues if you used the same name. Anyway, I tried it for a while but got bored really quickly as you can only fly the planes that the routes allow, all GA's. Also used FSX from its beginning but quit it when the developer disappeared and promised upgrades never happened. But none of them compare with FSCaptain. I can't imagine flying withour your very excellent program. Mike
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Post by nickatc on Feb 14, 2014 22:14:47 GMT -5
... BTW, be careful with the name. FSEconomy was mentioned. Please be advised that this name is already taken as there is a program on the web at fseconomy.net. I'm sure that there would be legal issues if you used the same name. Hello, Mike. I used the word "FS Economy addon".... because that is what it's going to be: An economy addon for Flight Simulator. This does not imply that the FSCaptain owners are going to put that name to their new addition; they are still loking for a name.
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Post by jaws1948 on Feb 15, 2014 16:02:46 GMT -5
Hi Nick I know you were just describing what the addon might be. All I was saying was that I'd hate to see the developers of this great addon get into legal difficulties because they may not have heard of another program with that name. Mike
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Post by fscamp on Feb 20, 2014 19:25:46 GMT -5
I'm really looking forward to at Economy addon, if there's ever need for Beta testers I would love to be one.
I want to start a poor airline operating old turboprops somewhere far away from where I usually fly, however I can't seem to decide what to start with and how to expand without an economic addon that would give me limits... I always end up starting with way too many aircraft. D:
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Post by Travis on Jul 16, 2014 17:19:59 GMT -5
The initial "FSCaptain-only" Economy mode will be a way for Captains to represent the cost for running a particular aircraft on a per-hour basis. It will also allow for certain "route-specific" adjustments vis-à-vis any "competitor airlines." In other words, if I were to fly a [load of random cargo] or [random number of passengers] on a short hop from KSEA to CYVR, what would the cost to my Airline be if I were to use a B747 versus a C208??? FSCaptain (as-is) only tracks your performance, but the next full version of FSCaptain will allow you to see how your performance would impact your Airline's bottom line. So if you're always on-time (as I am ) and you don't have too many aviation infractions (as I try to be ) then you will get a higher reputation and your future flights will have more PAX or cargo. That will impact your Airline's bottom line positively. Contra, if you're late a lot and/or make lots of mistakes in your flights, your Airline's reputation will suffer and your future missions will suffer (in terms of PAX and cargo) accordingly....
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