Post by Dutch Owen on Aug 31, 2019 11:21:01 GMT -5
Captains testing the Third Edition,
Please check here before reporting a bug. Some are being found and reported and I'll list them here along with their status.
Notice: Version 0.10.4 is now live and corrects reported bugs in 0.10.3 and earlier (see list below).
Always check back here frequently and update to the latest version! If you don't the AI may have an unfair advantage on you.
Version 0.10.4 Date 26-MAR-20.
- Fixed potential bug where database wasn't loaded when sim installed in the
root of a separate drive.
- Fixed crash when objects damaged by Tacpack.
- Various tweaks to defensive ACM.
Version 0.10.3 Date 05-MAR-20.
- New 'Evade' option for AI defensive move when others not appropriate
- Different and hopefully better overall defensive move decisions.
- Improved speed and pitch adjustments during a turn fight.
- Bug where AI repeatedly disengaged and disengaged at the wrong time fixed.
- Bug where rear aspect missile option not saving fixed.
- Higher than novice skilled AI pilots no longer drop target because of clouds.
Version 0.10.1 Dated 23-FEB-20.
- (Please report what you find.)
Version 0.9.15 Dated 30-SEP-19.
- (Note version 0.9.14 was never released.)
Version 0.9.13 Dated 30-SEP-19.
- On some Prepar3D systems version 4 is not detected resulting in failed installation of the DLL and the user aircraft
shooting itself down (which appears to be "shot by a phantom airplane" to the user.)
Status: Fixed in 0.9.15.
- After a crash the preferences data can be corrupted resulting in the UI failing to appear (it is actually hidden off-screen.)
A workaround is to delete Config_USER\Preferences.cfg and let it be rebuilt.
Status: Fixed in 0.9.15.
Version 0.9.12 Dated 24-SEP-19.
- Explosion effects on water are using the land effects and burst rather than splash.
Status: Fixed in 0.9.13
- Missing or corrupt sounds causing error messages
Status: Fixed in 0.9.13
- "VEHICLE=" statement in the Team Configuration file not working.
Status: Fixed in 0.9.13
Version 0.9.11 Dated 11-SEP-19.
- Missing or corrupt sounds causing error messages
Status: Not Able to Reproduce.
- In ground attack mode non-wingman aircraft are not following up the initial attack properly.
Status: Fixed in 0.9.12
- When a mission object is not explicitly assigned a team it's picking a team from 'Default'
rather than the current era.
Status: Fixed in 0.9.12.
- When assigning a team based on airport proximity two passes must be made, one to look for
non-template assignments then for template assignments. Non-templates have priority.
Status: Fixed in 0.9.12
- Wingmen in formation get too low when user is on ground, need minimum altitude.
Status: Fixed in 0.9.12.
- Mission Campaign File is not being updated.
Status: Fixed in 0.9.12
- Bombs sometimes being treated as guided when actually ballistic.
Status: Fixed in 0.9.12
- Visibility cone is losing the last digit when changed from the Vehicle Dialog.
Status: Fixed in 0.9.12
Version 0.9.10 Dated 08-SEP-19.
- Some aircraft still reported impacting ground. Added speed adjustment scalars for investigation.
Version 0.9.9 Dated 08-SEP-19.
- AI aircraft dropping to the ground after they acquire a ground target.
Status: Reproduced, working on a fix.
Version 0.9.8 Dated 07-SEP-19.
- User configurations being overwritten by new installs.
Status: Fixed in 0.9.9.
Version 0.9.7 Dated 06-SEP-19.
- The FAC/JTAC menu of the mission system is not accessible.
Status: Fixed in 0.9.8
- Ground vehicles are no longer targeting aircraft as of 0.9.7.
Status: Fixed in 0.9.8
Version 0.9.6 Dated 04-SEP-19.
- Using guns, hits are being seen when the shooter's pitch is not in alignment with the target.
Status: Fixed in 0.9.7
- Report that rear-aspect missiles are working like all-aspect.
Status: Fixed in 0.9.7
- Problems with assigning ground objects to teams.
Status: Fixed in 0.9.7
- When attacking large aircraft they dodge and fly like fighters, just slower.
Status: fixed in 0.9.7; roll and pitch assists are off for aircraft without weapons or who exceed certain weight limits.
- In the new "Check Six" function the AI checking six doesn't consider the team and so will target friendlies!
Status: fixed in 0.9.7
Version 0.9.5 Dated 02-SEP-19.
- AI pilots fixate on their target and fail to check their six at appropriate intervals.
Status: Fixed in 0.9.6, interval is indexed by skill.
- Several errors involving confusion between magnetic and true heading result in some targeting errors.
Status: Fixed in 0.9.6, now all headings in FSCAI (except advisories to the pilot) are now true headings.
- Gun cone for the BF-109 in the database is too restrictive
Status: Fixed in 0.9.6
- Installation errors in the 64-bit version thinking it is installing in a 32 bit environment.
Status: Could not reproduce here but possible fix in 0.9.6 and better logging of the initialization.
- Gun accuracy is not being scaled up for decreasing distance resulting in far too many close-in misses.
Status: Fixed in 0.9.6
Version 0.9.4 Dated 31-AUG-19.
- AI Pilots in ground attack aircraft are not engaging targets of opportunity.
Status: Fixed in version 0.9.5.
- Groups of AI pilots are not splitting air targets properly, all concentrating on one even when multiple targets available.
Status: Fixed in version 0.9.5.
- Several effects were left out of the 32 bit version and the effects texture folder left out of the 64 bit version.
Status: Fixed in version 0.9.5
Version 0.9.3 Dated 30-AUG-19.
- The 32-bit installer was wrongly placed in the 64-bit ZIP file.
Status: This is fixed please re-download the 64-bit Zip.
- The missile delay timer to prevent your opponent from spamming missiles at you was set too high, so he doesn't fire a second missile for far too long.
Status: This is fixed in version 0.9.4.
- Speeds flown by the AI pilot are too high resulting in poor turn performance.
Status: Speeds are adjusted downward in 0.9.4.
- A report of crashes when releasing AI missiles from the user aircraft.
Status: Unable to Reproduce at this time.
- When flying post-merge if the AI pilot crosses the 180 degree magnetic heading during the turn he will zig-zag on a generally southern heading for a while.
Status: Fixed in 0.9.4. There were actually several bugs that caused AI pilots to turn in the wrong direction and wander.
Please check here before reporting a bug. Some are being found and reported and I'll list them here along with their status.
Notice: Version 0.10.4 is now live and corrects reported bugs in 0.10.3 and earlier (see list below).
Always check back here frequently and update to the latest version! If you don't the AI may have an unfair advantage on you.
Version 0.10.4 Date 26-MAR-20.
- Fixed potential bug where database wasn't loaded when sim installed in the
root of a separate drive.
- Fixed crash when objects damaged by Tacpack.
- Various tweaks to defensive ACM.
Version 0.10.3 Date 05-MAR-20.
- New 'Evade' option for AI defensive move when others not appropriate
- Different and hopefully better overall defensive move decisions.
- Improved speed and pitch adjustments during a turn fight.
- Bug where AI repeatedly disengaged and disengaged at the wrong time fixed.
- Bug where rear aspect missile option not saving fixed.
- Higher than novice skilled AI pilots no longer drop target because of clouds.
Version 0.10.1 Dated 23-FEB-20.
- (Please report what you find.)
Version 0.9.15 Dated 30-SEP-19.
- (Note version 0.9.14 was never released.)
Version 0.9.13 Dated 30-SEP-19.
- On some Prepar3D systems version 4 is not detected resulting in failed installation of the DLL and the user aircraft
shooting itself down (which appears to be "shot by a phantom airplane" to the user.)
Status: Fixed in 0.9.15.
- After a crash the preferences data can be corrupted resulting in the UI failing to appear (it is actually hidden off-screen.)
A workaround is to delete Config_USER\Preferences.cfg and let it be rebuilt.
Status: Fixed in 0.9.15.
Version 0.9.12 Dated 24-SEP-19.
- Explosion effects on water are using the land effects and burst rather than splash.
Status: Fixed in 0.9.13
- Missing or corrupt sounds causing error messages
Status: Fixed in 0.9.13
- "VEHICLE=" statement in the Team Configuration file not working.
Status: Fixed in 0.9.13
Version 0.9.11 Dated 11-SEP-19.
- Missing or corrupt sounds causing error messages
Status: Not Able to Reproduce.
- In ground attack mode non-wingman aircraft are not following up the initial attack properly.
Status: Fixed in 0.9.12
- When a mission object is not explicitly assigned a team it's picking a team from 'Default'
rather than the current era.
Status: Fixed in 0.9.12.
- When assigning a team based on airport proximity two passes must be made, one to look for
non-template assignments then for template assignments. Non-templates have priority.
Status: Fixed in 0.9.12
- Wingmen in formation get too low when user is on ground, need minimum altitude.
Status: Fixed in 0.9.12.
- Mission Campaign File is not being updated.
Status: Fixed in 0.9.12
- Bombs sometimes being treated as guided when actually ballistic.
Status: Fixed in 0.9.12
- Visibility cone is losing the last digit when changed from the Vehicle Dialog.
Status: Fixed in 0.9.12
Version 0.9.10 Dated 08-SEP-19.
- Some aircraft still reported impacting ground. Added speed adjustment scalars for investigation.
Version 0.9.9 Dated 08-SEP-19.
- AI aircraft dropping to the ground after they acquire a ground target.
Status: Reproduced, working on a fix.
Version 0.9.8 Dated 07-SEP-19.
- User configurations being overwritten by new installs.
Status: Fixed in 0.9.9.
Version 0.9.7 Dated 06-SEP-19.
- The FAC/JTAC menu of the mission system is not accessible.
Status: Fixed in 0.9.8
- Ground vehicles are no longer targeting aircraft as of 0.9.7.
Status: Fixed in 0.9.8
Version 0.9.6 Dated 04-SEP-19.
- Using guns, hits are being seen when the shooter's pitch is not in alignment with the target.
Status: Fixed in 0.9.7
- Report that rear-aspect missiles are working like all-aspect.
Status: Fixed in 0.9.7
- Problems with assigning ground objects to teams.
Status: Fixed in 0.9.7
- When attacking large aircraft they dodge and fly like fighters, just slower.
Status: fixed in 0.9.7; roll and pitch assists are off for aircraft without weapons or who exceed certain weight limits.
- In the new "Check Six" function the AI checking six doesn't consider the team and so will target friendlies!
Status: fixed in 0.9.7
Version 0.9.5 Dated 02-SEP-19.
- AI pilots fixate on their target and fail to check their six at appropriate intervals.
Status: Fixed in 0.9.6, interval is indexed by skill.
- Several errors involving confusion between magnetic and true heading result in some targeting errors.
Status: Fixed in 0.9.6, now all headings in FSCAI (except advisories to the pilot) are now true headings.
- Gun cone for the BF-109 in the database is too restrictive
Status: Fixed in 0.9.6
- Installation errors in the 64-bit version thinking it is installing in a 32 bit environment.
Status: Could not reproduce here but possible fix in 0.9.6 and better logging of the initialization.
- Gun accuracy is not being scaled up for decreasing distance resulting in far too many close-in misses.
Status: Fixed in 0.9.6
Version 0.9.4 Dated 31-AUG-19.
- AI Pilots in ground attack aircraft are not engaging targets of opportunity.
Status: Fixed in version 0.9.5.
- Groups of AI pilots are not splitting air targets properly, all concentrating on one even when multiple targets available.
Status: Fixed in version 0.9.5.
- Several effects were left out of the 32 bit version and the effects texture folder left out of the 64 bit version.
Status: Fixed in version 0.9.5
Version 0.9.3 Dated 30-AUG-19.
- The 32-bit installer was wrongly placed in the 64-bit ZIP file.
Status: This is fixed please re-download the 64-bit Zip.
- The missile delay timer to prevent your opponent from spamming missiles at you was set too high, so he doesn't fire a second missile for far too long.
Status: This is fixed in version 0.9.4.
- Speeds flown by the AI pilot are too high resulting in poor turn performance.
Status: Speeds are adjusted downward in 0.9.4.
- A report of crashes when releasing AI missiles from the user aircraft.
Status: Unable to Reproduce at this time.
- When flying post-merge if the AI pilot crosses the 180 degree magnetic heading during the turn he will zig-zag on a generally southern heading for a while.
Status: Fixed in 0.9.4. There were actually several bugs that caused AI pilots to turn in the wrong direction and wander.