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Post by mak on Jun 23, 2013 5:11:44 GMT -5
i still can't hear or understand them at times, with the game sound, pc noise, bloody fan noise, external noise ... hihi .. well sometimes its really hard to hear or understand properly for 'non native' english speaking people like me (i even put value 99 on the sounds.cfg) but its still barely understandable at times and it's frustrating to miss a msg that could be important. What would be very nice is to have a message history page in the FCOM where all the voice message sent by the program are saved as text ( timestamp+text) so you can read them back if you didn't hear them properly ( could also be nice if you went away from the PC for a few minutes and missed a message). Shouldn't be too difficult to implement if you were able to program all the others features hehe , and it would be a very nice addition for several people i'm sure. if integrating into the fcom/fcdu is too time consuming, maybe you could simply add an option that would save the voice messages in a text file every time they are triggered, then we would just open the file and read the messages, that would be very easy to do i guess . thanks for reading
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Post by Dutch Owen on Jun 26, 2013 9:53:01 GMT -5
We could do this. I agree sometimes it's hard to hear which is why we added the "repeat last message" function. I have had to use that several times to understand a message...text would be much clearer.
Dutch
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Post by mak on Jun 26, 2013 11:27:33 GMT -5
cool, thank you for considering this of course, this is not urgent stuff
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Post by dlarrok on Jun 26, 2013 21:43:22 GMT -5
I'd also like to see this.
I would also suggest that a 'call' function be added, so that if a message from a FA needs to be passed, a chime is triggered, and the message is given once it is answered, for example by chiming the chime/no smoking switch, or through the FCDU.
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