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Post by xpel on Oct 2, 2019 8:05:45 GMT -5
PART 1
PART 2
PART 3
VIDEO TUTORIAL covers following topics :
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Post by Dutch Owen on Oct 2, 2019 23:04:40 GMT -5
Great tutorials! Thanks! This should help some folks get started.
Eventually we'll have nice UI dialogs for the teams, etc, once we're sure what the ultimate format of the team file will be.
And of course a visual mission builder. Lots more to do on FSCAI.
Dutch
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Post by xpel on Oct 2, 2019 23:53:14 GMT -5
As a visual mission builder for Free Flight, for the current time being, I highly recommend CCP ( Carrier & Convoy planner), as the best & most efficient method of choice to design AI Traffic for complex & extended Military Operations scenarios. Link for Download, hereDirect CCP Download Link, here A. Provided you have an Internet connection, you can design in CCP real world (co-ordinates) map, combined AI Traffic consisted of : - AI Aircrafts (including formations of up to 4 ships) - AI boats - AI Vehicles - Static SimObjects (targets, AAA defences) And all the above AIs, have predefined time schedules to start following their Waypoint routes. So, users can design extended in time operations, lasting for hours... B. Another critical advantage of using CCP is, that you can save all the traffic you have designed for a scenario or Operations (meaning extended in time scenarios), in a CCP.mission file. Thus you can share your work with other users of CCP, providing this mission file. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// I've reinstalled CCP yesterday to see how this works combined with FSCAI. Result is really amazing !... So immersive to fly with AIs over photoreal, that as soon as they detected hostile AIs, engaged in dogfight... ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// The only "flaw" is that after the END of the action, AIs won't resume to fly in their Wpts. And I believe this is a general behavior of AIs, even they fly in FSX AI Traffic plans I mean. But I don't consider it major problem...
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Post by hajolippke on Oct 4, 2019 14:59:16 GMT -5
In your second video I can see red tracers when the P51 shoots its guns - where does that effect come from?
HAJO
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Post by xpel on Oct 4, 2019 21:54:10 GMT -5
For the "gun" AI weapon you use, to make it fire simobjects as bullets (that may have an attached tracer effect), you edit the weapon via FSCAI's weapon database, giving the simobject Title you want to be used as bullets (as also the name of sound .wav file you want to hear when you're firing the gun - sound file must be in FSCAI/Sound folder) : Info about this is in this post fscaptain.proboards.com/thread/3959/general-adding-weapons-vehicles-database and I quote from there :
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Post by hajolippke on Oct 5, 2019 3:41:46 GMT -5
Thank you!
HAJO
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Post by hemme on Apr 4, 2020 19:53:39 GMT -5
Just curious, how difficult would it be to add a "resume to waypoint" function to each AI for after they have completed an engagement?
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Post by Dutch Owen on Apr 4, 2020 21:39:07 GMT -5
Just curious, how difficult would it be to add a "resume to waypoint" function to each AI for after they have completed an engagement? There is logic to handle the situation when an engagement breaks off. If the AI aircraft involved is on a mission he will resume flight to the current mission waypoint. If he's on a flightplan he will resume flight to the destination. it's quite difficult to realistically get an AI flight plan to resume at a waypoint because the whole plan has to be dropped in order for FSCAI to take control of the AI aircraft. That's just how the sim AI system works. Dutch
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