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Post by noel on Sept 5, 2020 8:58:57 GMT -5
I agree and it's growing on me fast! Initially I was pining for what was familiar, and then I started getting curious about seeing things that are actually there as you say. I think it has a compelling future and I'm stoked we will see an FSCaptain sometime! Thanks!
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Post by creisicrespo on Sept 5, 2020 15:50:11 GMT -5
Hello there Dutchie I have been using fscaptain for a while now throughout different platforms and one of things I have always been surprised is the fact that you guys do not ask for an upgrade (not that I know of) which is always nice. Keep up the good work and im looking forward for the msf2020 version!! Cheers Israel
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Post by Travis on Sept 8, 2020 18:17:25 GMT -5
Hello Israel, As long as we can tweak what we have to account for a new simulator - as we have done for P3D4 & P3D5 - we would not want to charge our customers for our efforts. That would not feel 'right' to us. If we ever come across something that would take a serious effort to account for... possibly even a rewrite of FSCaptain itself... then we might ask a modest amount for an update. But we haven't been there yet. -----
Dutch, Peter and I all have MSFS. Dutch and I have made some changes to allow FSCaptain to work with MSFS, but it's not ready for everyday flying. As Dutch has posted, there are things that prevent FSCaptain from currently working with MSFS as we do with other simulators. Once we get to a point where such would be tolerable for Captains, we will release a public Beta - with lots of guidance and notes on things that Still Don't Work - and we'll all go from there. ----- For the record, on my first (and so far only...) attempt to fly in MSFS, I had to use my keyboard for flight controls and my C208 defied the instruction to press "NUM8" to takeoff. (It should have been "NUM2" to raise the elevators!) I ended that attempt in a dry creek bed about 200 feet past the end of my planned takeoff runway. I had used the simple settings, so at least I didn't "crash" and end the flight. I panned around looking at things, and marveling at the graphics. While I was doing that, Lucy walked past my office door and said, "Oh, your new simulator looks wonderful.... Are you flying over the Grand Canyon?" My explanation was embarrassing. "No, I'm parked in a ditch." Best,
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Post by noel on Sept 12, 2020 9:37:11 GMT -5
It's getting better n better everytime up! Right now I'm flying the heavies in P3D between terminals, then going up in the not too shabby TBM930 in MSFS to ferry select passengers to regional airports. It's truly stunning, the difference in visuals. Some call this 'eye candy' which has a slightly negative connotation amonsgt the hard core (i.e., you're supposed to care less about visuals than your study-level plane of course), but to me it's far more than that--it's really, as real as it gets, at least in terms of visuals. And that provides more than just interest--it adds meaning as well. I was slightly trounced on in the P3D forum for stating this because the responder was referring to the entire platform, not just the scenery engine, which is all I was referring to).
It seems like until several things are changed/improved in MSFS it might be hard to do FSCaptain well, but sounds like you're finding ways to deal w/ the differences already, which is hopeful for sure! Go guys! I guess we should all try to relax and wait it appears many good things are headed into MSFS!
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Post by tadow777 on Sept 16, 2020 15:53:23 GMT -5
Microsoft release a new update for MSFS2020 Patch notes 1.8.3.0
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Post by Dutch Owen on Sept 17, 2020 20:46:29 GMT -5
Microsoft release a new update for MSFS2020 Patch notes 1.8.3.0 I have it installed, and I see some substantial performance improvements and lots of small and large bug fixes, such as the live weather bugs. It's a solid patch. However - no SDK updates in this round of fixes. We can hope for some next month. We're not quite at the point where we have everything we need in the SDK yet. Dutch
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Post by noel on Nov 10, 2020 11:06:32 GMT -5
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mike
Novice
Posts: 8
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Post by mike on Dec 30, 2020 7:03:36 GMT -5
Morning all!
Just wondering if there's any news on developing FSCaptain for MFSFS. While MSFS us great, I really miss flying with FSCaptain alongside me.
Thanks
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Post by peter on Dec 31, 2020 4:31:30 GMT -5
Hello Mike,
there is some progress, and FSCaptain works more or less with MSFS if you tweak it a little. However, many features of FSCaptain do not work yet, and there is nothing Dutch or Travis can do about it. As long as Asobo hasn't released a proper SDK, there is simply no way to implement those features. We are in the same boat as many other developers: we really want to develop for MSFS, but we have to be patient until MSFS provides a more complete set of tools to do so.
Happy New Year, Peter
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Post by Travis on Jan 1, 2021 1:41:18 GMT -5
Mike, What Peter said is mostly true. The FCDU.EXE can be used to make a flight, but there are still a few caveats: - Audio must be played through the FCDU.EXE, not the simulator.
- As of yet, there are no visible deicing trucks and effects.
- Many / Some aircraft do not have operable exits. (That's mostly the default aircraft, but some commercial a/c aren't 'exit friendly.')
- The folder naming conventions are HUGE and we've had to revamp our file-handling routines to allow for very very long folder/file names.
- Not every aircraft has a readable "aircraft.cfg" file with the usual items we expect, so building Load Maps isn't always as simple as it has been.
- Likewise, we still haven't finished what we call our "Aircraft Directories Scanner" because things aren't as simple as they used to be.
Until last November, there was no MSFS-compatible MakeRunways. So until then, there was no way to have an updated airport database, nor runway or parking assignments. There is now, so hurrah! With all that said, things are looking up, and I feel we should have a standalone Full Installer for MSFS around the time of our Alpha 2 or Alpha 3 release... which should be sometime in February 2021. ----- I still can't get my CH yoke / throttle / rudder to work in MSFS, so I'm in a different boat altogether.... Best,
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mike
Novice
Posts: 8
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Post by mike on Jan 2, 2021 4:35:53 GMT -5
Thanks for the update Peter and Travis that's really exciting news. I can see it must be really frustrating for you waiting for a complete sdk to be released but I really appreciate your efforts.
Mike
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Post by noel on Jan 9, 2021 23:05:55 GMT -5
Thanks again for the update. I spent a huge amount of sim time in MSFS for the first 3-4 months and now am about 50:50 between it an P3D 4.5. They are so very different experiences and I've come up with a way that works well for me. Simply put...MSFS has spoiled me for scenery and atmospherics. But P3D has spoiled me for FSCaptain & the PMDG 777! So now, rather than trying to make P3D compete w/ MSFS visually I fly the 777 only from dusk to dawn! At night P3D looks a lot better, especially at really nicely done terminals. W/O FSC I would spend no time in P3D--FSCaptain has become the important part of ritual esp integrated w/ GSX & ActiveSky. If I had to do it all over I would skip all the ORBX regionals, and just pick up some good airports, and Orbx Global. For MSFS, flying the TBM is very satisfying, but for different reasons--flying all over the world now which adds a level of realism not possible in P3D. P3D is an exquisite cockpit simulator, along w/ FSCaptain. But to me MSFS is the better 'flight' simulator for immersion in the air and on the ground. Some day hopefully by mid 2022 we may well have MSFS as capable in the realm of cockpit simulator after which I would likely say sionara to P3D. For now it's nice to have both they are so very different and really equally compelling.
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Post by charliealfatango on Jan 27, 2021 14:58:54 GMT -5
Thanks for all the effort. I was away from the sim world (had to focus on the real world, aka have bills to pay) for couple of years. Loaded everything back up with the latest FSCaptain. Many hours of fun. Waiting for the port to MSFS2020 before diving into the 2020. Still torn between Deluxe or Premium.
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Post by westair on Jan 28, 2021 12:53:21 GMT -5
The folder naming conventions are HUGE and we've had to revamp our file-handling routines to allow for very very long folder/file names. I had this problem, and couldn't even download the A320 Neo mod because the folder name was too long. I re-downloaded MSFS so that it was in E:\MSFS 2020\ (As opposed to E:\Users\WestAir\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\) Here's a neat video to show how to shorten your paths: www.youtube.com/watch?v=OUyODh6VzNE&feature=emb_titleCheers!
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Post by Travis on Jan 30, 2021 23:06:17 GMT -5
Westair, Thanks for that heads-up. Even after over a half-year, it still seems to be early days with a lot of MSFS things! Since I'm not aware that MSFS has written its install path to the Windows Registry, I'm of the mind that we would need a standalone MSFS installer which would ask for several paths upon initial installation:
- The path to the MSFS installation.
- The path to the primary SimObjects installation. (It may be the same as the first path... or not....)
- The path to where MakeRunways is installed.
It may be that we will install a copy of MakeRunways into our program folder, and so we might not need that third path defined. But yes, this is one of the items we need to have a solid answer for. It's not as if we're installing some scenery, or installing an aircraft....
Regards,
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