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Post by hajolippke on Apr 24, 2020 13:17:50 GMT -5
Arming Helos with FSCAI-weapons is not possible, right?
HAJO
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Post by Dutch Owen on Apr 24, 2020 16:00:17 GMT -5
Why not? I haven't specifically tried weapons with one, but I can't see why it wouldn't work.
Dutch
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Post by hajolippke on Apr 25, 2020 4:00:52 GMT -5
Ah, great, than I need to try it!
HAJO
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Post by hajolippke on Apr 25, 2020 6:22:02 GMT -5
Hmm, what am I doing wrong?
Helicopter aircraft.cfg:
[fltsim.0] title=BellHueylt1 sim=UH1 model=1 panel= sound= texture= kb_checklists= prop_anim_ratio=1.66 atc_model=UH1 visual_damage=1 ui_manufacturer=Bell ui_type="UH-1H Huey GunShip" ui_variation="Huey W/Quad M60 and Missle Pod" kb_checklists= description=
[General] atc_type=UH1 performance="Cruise Speed \t\n115 kts 132 mph 213 km\/h\n\nEngine\nAllison 250-C20J 420 shp\n\nMaximum Range\n435 nm \t 500 m 805 km\n\nService Ceiling\n20,000 ft 6,096 m\n\nHovering Ceiling\n19,600 5,974 m\n\nFuel Capacity\n91 U.S. gal 344 L\n\nEmpty Weight\n1,640 lb 744 kg\n\nMaximum Gross Weight\n3,200 lb 1,451 kg\n\nMaximum Gross Weight (External Loading)\n3,350 lb 1,519 kg\n\nLength\t\n31.2 ft\t 9.51 m\n\nRotor Span\n33.3 ft\t 10.15 m\n\nHeight\n11.7 ft\t 3.51 m\n\nSeating \t\nUp to 5 \n\nUseful Load\t\n1,498 lb\t 679 kg\n" editable=0 Category=helicopter
FSCAI-entries:
Combat-file: atc_model=UH1 UH-1 Huey helicopter
Vehicles-file: UH-1,UH1,Aircraft,1,0,150,160,A,LAU68-4,50CAL-2,,,,,
What´s missing?
HAJO
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Post by hajolippke on Apr 25, 2020 6:23:08 GMT -5
Log file-entry:
[...] 13:05:21 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:22 User switched aircraft type from UH1 to 13:05:22 Loaded 2 runways, file closed 13:05:22 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:22 User switched aircraft type from UH1 to 13:05:23 Loaded 2 runways, file closed 13:05:23 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:23 User switched aircraft type from UH1 to 13:05:23 Loaded 2 runways, file closed 13:05:23 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:24 User switched aircraft type from UH1 to 13:05:24 Loaded 2 runways, file closed 13:05:24 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:25 User switched aircraft type from UH1 to 13:05:25 Loaded 2 runways, file closed 13:05:25 Assigned User Aircraft () to team 'Allies' (ICAO L20A) 13:05:26 User switched aircraft type from UH1 to [...]
HAJO
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Post by Dutch Owen on Apr 25, 2020 10:44:01 GMT -5
In the [GENERAL] section of the aircraft.cfg you need to say: ATC_MODEL=UH1
ATC_TYPE is usually the manufacturer in this case it would be BELL. This is how the FSX voice ID system works (if you want MS ATC to correctly call out the type of AC you're flying this is how you do it, assuming they have the type and model in voice form). It's a bit confusing, I agree.
Dutch
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Post by hajolippke on Apr 25, 2020 11:44:03 GMT -5
Ok, it works!
I noticed some offset between the rockets and their impact point and the explosion from their "impact". Don´t know if that´s related to the launch trajectory?
When I used unguided Tacpack-rockets on helos, they behaved very strange, because they fired in the direction of the current movement-vector of the helo. This meant, if you were in a hover, but had a slight climb, the rocket would fly skywards!
So, the FSCAI-rockets are much more realistic, because they fly in the direction of the nose of the helo!
HAJO
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Post by StuB on Apr 25, 2020 14:09:02 GMT -5
That's interesting. Maybe changing the azimuth setting for the rocket in the Tacpack.ini file to a negative value could counter this?
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Post by hajolippke on Apr 25, 2020 14:17:43 GMT -5
I think I tweaked the TacPack-rockets a bit (we´re talking about TP, right?), but never reached some sort of satisfactory result. That´s why I like what FSCAI offers - it´s MUCH easier to implement and some of the stuff is even working better!
HAJO
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