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Post by stearmandriver on Apr 16, 2020 19:18:02 GMT -5
I'm not really sure if this question belongs in the FSCAI section of the forum, or the regular FSCaptain boards. I want to use it for military purposes though, so I'll try here . I've owned FSCaptain for a while now, and I've noticed the feature "Route Builder" in the FCDU but never messed with it before. However, it appears to be a method of spawning simobjects, and then defining a route for them to move along? I'm interested, since I have @war and CCP installed but have never been able to make them work correctly on my system, so I can't spawn objects that way. I was thinking I'd have to create some simple .asl scripts to create moving targets to practice against, but maybe this Route Builder would be easier? But I can't find any reference to it in either FSCaptain or FSCAI documentation. Am I missing where it's explained? Or could someone offer a quick explanation? It seems like it ought to be very simple, there aren't many options to try, but I can't figure it out...
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Post by Dutch Owen on Apr 16, 2020 20:08:41 GMT -5
Appendix B of the "Assignments Scripting Language" is where the Route Builder is documented. There is one error, it says it appends the statements it generates to a file named "KAVL.cfg" in the FSCaptain\Contracts folder. Actually it appends to "Routes.cfg" in the FSCaptain\Contracts folder.
Route Builder takes some of the tedium out of placing ground objects for use in an FSCaptain/FSCAI mission.
I use it quite frequently by using it to generate a set of ASL POINT statements, then I use those as the basis for a mission that contains scripted object movement.
It's not very friendly, but better than manually copying coordinates from the sim into a text file.
Ultimately, we'll have a much more friendly mission builder program.
Dutch
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Post by stearmandriver on Apr 17, 2020 4:56:21 GMT -5
Ah, thanks for pointing me in the right direction. That is of course the manual I didn't think it would be in so I didn't check... 🙄
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