I have just started trying to wrap my head around this new incarnation of FSCAI and I am both impressed and puzzled. Totally impressed by how far you have come, but not sure if I am doing wingmen right. I read the "Flights" section of the manual and created 3 wingmen, but their skill levels are all terribly low. (See picture) Is their a way for me to assign a better "Skill" level to my wingmen?
Post by Dutch Owen on Dec 12, 2019 10:34:57 GMT -5
Right now, the problem with the wingmen isnt a low skill setting - that really doesn't have too much effect on how they fly. It only affects how far away they can detect an enemy object, and a few other minor things.
The problem is that we haven't implemented a way for them to realistically stay in formation properly. I have ideas and we'll tackle that soonish.
Post by hajolippke on Dec 12, 2019 15:37:11 GMT -5
What I would like to see would be a feature to simply change the Team-membership of AI-objects manually. This way I could make sure that all "hostile" stuff really is hostile and not accidently part of my team.
I´m currently testing AI-wingmen again. This time I have spawned a wingman for my B52, and this guy is just going his own way! I´m flying straight and level, but he overtook me, is still climbing and now more than 30nm in front of me.... Of course he does not react in any way when I tell him to fall back in formation.
Last Edit: Apr 6, 2020 7:50:45 GMT -5 by hajolippke