Post by xpel on Oct 4, 2019 6:14:25 GMT -5
Edited : 14 Oct. 2019.
A WWII Campaign over Normany 1944, for FSCAI. Campaign's setting (scenario) is the effort of Allies to stabilize and advance
after initial D-Day landings.
This is a fully functional campaign (v1), but definitelly needs more optimization for best performance results, if all programs
described below, are in use. Still, you can suit all elements provided at your personal preference. This is for initial tests &
optimization. Final public release, will also have "Read Me" with appropriate credits to authors of stuff in use.
Download Links :
1. FSX@War Normandy 1944 pack (theater) : drive.google.com/open?id=1Ju_No0kC9YOqBoaJ-6GmysZ_00_hUMbD
2. Needed SimObjects & Scenery for the theater : drive.google.com/open?id=1NOhq9ZAMJWTprj8tA7v9YImATLDzv12S
Regarding scenery Airbases, I have updated AFCADs, so now you can take off with your FSCAI wingmen from the two
Advanced Landings (X8SP & X8SL)
3. CCP assets (AI planes & ccp files) and FSCAI files (Era, Team, etc) : drive.google.com/open?id=1itnY3EPHjFXO2Ez-xMPeX1QzTZWSxd-W
I'll release in the next couple of days, the relative FSX Mission, for an alternative to Free Flight way of flying.
Normandy 1944 Campaign Map :
drive.google.com/open?id=1P9vk0b4XqwyMviqhS4qs-jlQDKTymiuE&usp=sharing
You can see the AI routes design of CCP.oob.xml files provided with (3), in the map. So you can combine these files in saved CCP Missions
of your own.
Functional Campaign Mechanisms include :
1. FSX@War Normandy theater, for preserving the damage status of
Target Areas, during subsequent sorties.
2. CCP AI Traffic for both sides. Allies attack all Blue bases, while Axis
defends & attacks X8SP advanced landing and nearby ships (probably).
3. FSCAI handles the AI action
4. Flying in FSX Mission, for triggering of sound voice overs mainly. I may script
all AI Traffic in Mission, so that use of CCP won't be necessary (1 less program running). But initial design & tests will be with CCP.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
4 Oct. 2019 first posted.
So, I did an early test flight to feel the "atmosphere" of this concept. So far I have placed Air defences to main opposing Airbases &
Bayex Railstation was already there ready. I have also made an Axis AI planes Traffic, initiating from LFA4, consisting of
3 x waves of Axis AIs against Allied X8SP Airfield, every 18 minutes :
First wave of 4 x F109s, heading to their target :
So, I took of from X8SP with the "Mustang", spawned 3 P51 Wingmen also and
headed south first, to avoid encounters with incoming F109s. Then headed East
towards FLA4.
Only FW190s were there (3d CCP wave), and after firing my rockets against a Flak,
I returned twice for straffing the FWs. Due to secondary explosions (FSCAI feature),
all of them destroyed on the runway.
Having still spare ammo, "RTB" order to my AIs, and we encountered the returning
F109s. They engaged us, so a furball started. I smoked one, until out of ammo.
"Cover me" & RTB.
Now I encountered one Returning Ju88. No ammo, but thought "let's test his AI gunners". I was hearing the "bangs" of their
bullets on my fuselage (great work Dutch...). No critical damages, just lost pressurization...
At that point, after 55mins of flying, I ended the flight. Nice !...
LFA4, made by "Klnowak" has some excellent detail !... I felt pitty to deactivate
such a nice scenery to place FSX@War simobjects instead to the base, so it'll be a
combined situation...
A WWII Campaign over Normany 1944, for FSCAI. Campaign's setting (scenario) is the effort of Allies to stabilize and advance
after initial D-Day landings.
This is a fully functional campaign (v1), but definitelly needs more optimization for best performance results, if all programs
described below, are in use. Still, you can suit all elements provided at your personal preference. This is for initial tests &
optimization. Final public release, will also have "Read Me" with appropriate credits to authors of stuff in use.
Download Links :
1. FSX@War Normandy 1944 pack (theater) : drive.google.com/open?id=1Ju_No0kC9YOqBoaJ-6GmysZ_00_hUMbD
2. Needed SimObjects & Scenery for the theater : drive.google.com/open?id=1NOhq9ZAMJWTprj8tA7v9YImATLDzv12S
Regarding scenery Airbases, I have updated AFCADs, so now you can take off with your FSCAI wingmen from the two
Advanced Landings (X8SP & X8SL)
3. CCP assets (AI planes & ccp files) and FSCAI files (Era, Team, etc) : drive.google.com/open?id=1itnY3EPHjFXO2Ez-xMPeX1QzTZWSxd-W
I'll release in the next couple of days, the relative FSX Mission, for an alternative to Free Flight way of flying.
Normandy 1944 Campaign Map :
drive.google.com/open?id=1P9vk0b4XqwyMviqhS4qs-jlQDKTymiuE&usp=sharing
You can see the AI routes design of CCP.oob.xml files provided with (3), in the map. So you can combine these files in saved CCP Missions
of your own.
Functional Campaign Mechanisms include :
1. FSX@War Normandy theater, for preserving the damage status of
Target Areas, during subsequent sorties.
2. CCP AI Traffic for both sides. Allies attack all Blue bases, while Axis
defends & attacks X8SP advanced landing and nearby ships (probably).
3. FSCAI handles the AI action
4. Flying in FSX Mission, for triggering of sound voice overs mainly. I may script
all AI Traffic in Mission, so that use of CCP won't be necessary (1 less program running). But initial design & tests will be with CCP.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
4 Oct. 2019 first posted.
So, I did an early test flight to feel the "atmosphere" of this concept. So far I have placed Air defences to main opposing Airbases &
Bayex Railstation was already there ready. I have also made an Axis AI planes Traffic, initiating from LFA4, consisting of
3 x waves of Axis AIs against Allied X8SP Airfield, every 18 minutes :
First wave of 4 x F109s, heading to their target :
So, I took of from X8SP with the "Mustang", spawned 3 P51 Wingmen also and
headed south first, to avoid encounters with incoming F109s. Then headed East
towards FLA4.
Only FW190s were there (3d CCP wave), and after firing my rockets against a Flak,
I returned twice for straffing the FWs. Due to secondary explosions (FSCAI feature),
all of them destroyed on the runway.
Having still spare ammo, "RTB" order to my AIs, and we encountered the returning
F109s. They engaged us, so a furball started. I smoked one, until out of ammo.
"Cover me" & RTB.
Now I encountered one Returning Ju88. No ammo, but thought "let's test his AI gunners". I was hearing the "bangs" of their
bullets on my fuselage (great work Dutch...). No critical damages, just lost pressurization...
At that point, after 55mins of flying, I ended the flight. Nice !...
LFA4, made by "Klnowak" has some excellent detail !... I felt pitty to deactivate
such a nice scenery to place FSX@War simobjects instead to the base, so it'll be a
combined situation...