Post by Dutch Owen on Sept 11, 2019 16:06:01 GMT -5
This release is exactly the same as 0.9.10 except for the addition of the ability to configure speed scalars that apply both globally and to a specific aircraft model.
Unless these scalars are changed the speeds are derived unchanged from the speed sources in the sim. Those are:
VS1 - Clean Stall Speed. This plus 10 knots we consider the minimum speed for any operation.
VC - Cruise Speed. We use this as a basic starting point for all speed settings. We later adjust this depending on the operation being performed.
VNE - Never Exceed. We use this as the maximum speed allowed for any operation.
There are two options in the 'Options.cfg' file - SPEEDSCALAR and PURSUITSCALAR. These are by default 1.00. They are both scalars. .85 is 85% of the base speed, 1.10 is 110% of it. SPEEDSCALER affects all speeds set for any reason except speeds set in the PURSUIT dogfight function. PURSUITSPEED is the scalar for those.
Speeds will be adjusted by these scalars but not below the minimum or above the maximum for an aircraft according to the speeds provided to FSCAI by the sim engine.
In addition to these two global scalars, you may edit the Combat.cfg file to place these same two scalars after the model code. For example for a P-38:
atc_model=P38,.95,1.05
This will override the global scalars for any 'P38' AI aircraft (coded as 'P38' in the atc_model) in this case all speeds except pursuit are reduced by 5% and pursuit speeds are increased by 5%.
This is included for experimentation purposes. In normal operations, don't change these. Avoid extreme changes like .50 or 1.50 - you will hit the min/max caps. And likely cause very odd behavior.
Version 0.9.10 and several earlier ones reduced speeds roughly 15% by an internal scalar. That internal one is replaced by these that you can change and the speeds are set back to 1.00. Therefore, AI will move about 15% faster in 0.9.11 than 0.9.10 by default.
Dutch
Unless these scalars are changed the speeds are derived unchanged from the speed sources in the sim. Those are:
VS1 - Clean Stall Speed. This plus 10 knots we consider the minimum speed for any operation.
VC - Cruise Speed. We use this as a basic starting point for all speed settings. We later adjust this depending on the operation being performed.
VNE - Never Exceed. We use this as the maximum speed allowed for any operation.
There are two options in the 'Options.cfg' file - SPEEDSCALAR and PURSUITSCALAR. These are by default 1.00. They are both scalars. .85 is 85% of the base speed, 1.10 is 110% of it. SPEEDSCALER affects all speeds set for any reason except speeds set in the PURSUIT dogfight function. PURSUITSPEED is the scalar for those.
Speeds will be adjusted by these scalars but not below the minimum or above the maximum for an aircraft according to the speeds provided to FSCAI by the sim engine.
In addition to these two global scalars, you may edit the Combat.cfg file to place these same two scalars after the model code. For example for a P-38:
atc_model=P38,.95,1.05
This will override the global scalars for any 'P38' AI aircraft (coded as 'P38' in the atc_model) in this case all speeds except pursuit are reduced by 5% and pursuit speeds are increased by 5%.
This is included for experimentation purposes. In normal operations, don't change these. Avoid extreme changes like .50 or 1.50 - you will hit the min/max caps. And likely cause very odd behavior.
Version 0.9.10 and several earlier ones reduced speeds roughly 15% by an internal scalar. That internal one is replaced by these that you can change and the speeds are set back to 1.00. Therefore, AI will move about 15% faster in 0.9.11 than 0.9.10 by default.
Dutch