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Post by stearmandriver on Apr 23, 2020 6:00:49 GMT -5
I've started diving into this. Man, at some point I'll have to dust off the Beaver and try some Air America supply missions too... but right now I'm using this as my playground for getting proficient with the Superbug weapons and tactics.
Two questions, after flying a few missions in 'Nam:
1. Should @war be running when I start and fly an FSCAI mission? I'm guessing yes? I thought maybe not after my first mission because there was a ton of AAA and I was wondering if FSCAI spawned all its own guns, and then also weaponized all the guns @war spawned, thus I effectively doubled up on the AAA... but then the next mission I did NOT run @war... and arrived over an empty target area. There were a few guns but no buildings or ships to bomb. So I guess @war is intended to be running? Just wanting to make sure I understand that right.
2. I installed the traffic models and files, but have yet to see a MiG. This is probably a really dumb question, but: do I need AI traffic turned on to see them? I usually leave it off for performance and flying on VATSIM, and it occurred to me tonight that might be the problem. Which slider would cover MiGs (airliners, GA etc)? And is there a minimum percentage required?
3. I assume if I do encounter one, they would behave as hostile and try to attack me?
Thanks!
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Post by hajolippke on Apr 23, 2020 6:44:54 GMT -5
1: I´m not sure if you need FSX@War, but it may present some mission targets, as you wrote yourself. and of course it´s putting more fun into the whole thing by populating a lot of AAAs. 2. Yes, you do need to turn on AI-traffic, but I have no idea how far right the sliders need to be. I have them around 30-40% and get all the traffic in the north, both MigS as well as Air America-traffic and some T-28s and F-4s. Be careful, in the previous versions of FSCAI the F-4s attacked me, even though we were in the same team... 3. Yes, they do! HAJO
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Post by Dutch Owen on Apr 23, 2020 8:03:46 GMT -5
1: You're missing a lot if you don't have FSX@War with the Southeast Asia pack. It provides a vast array of targets.
2: Air America and MIG traffic is set to appear at 1% or higher. However the sky won't be filled with MiGs because it wasn't in real life. But you have to respect that they could be there, as in real life.
The bug that caused the F4's to attack their teammates has been fixed in 0.11.2; it was caused by their radar.
3: If you're on the Allies team then yes, MiGs will attack you for sure if they see you. They have radars but they only extend to 30Km. In reality the Migs were vectored with GCI, and that feature is coming in release 0.12.X. Then you'll really have to look out.
Dutch
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Post by hajolippke on Apr 23, 2020 8:19:30 GMT -5
Oh, great..... *shudder* HAJO
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Post by hajolippke on Apr 23, 2020 12:25:50 GMT -5
I tried the "SAR-mission - F-100 down in PDJ". The last times I never found the F-100, but this time it dramatically spawned with a "boom" 3nm in front of me. Until then I had to dodge a couple of hostile vehicles with low level flying.
I landed near the F-100 and was ordered to look for the pilot, who was supposed to be south of the crash-site.
But I never found him, only was found myself by hostile fire...
How does he suppose to look like? Is he dropping smoke?
HAJO
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Post by Dutch Owen on Apr 23, 2020 12:46:48 GMT -5
I'll fly that SAR mission and see if something it depends on has gotten broken during the various changes over the last year or so.
It used to work for me and was quite interesting. The F-100 is supposed to explode when you are near it, but it should be there and visible burning before that. The pilot is one of the stock 'rescue' figures from the FSX missions system assets. He doesn't pop smoke - that would identify his loc to the approaching enemy - but he's a couple hundred meters due south from the wreck I think.
There are some other complex and interesting missions from L20A, try all of them please.
If you like SAR there's a dangerous CSAR for helicopters on the Delta at Can Tho (VVCT) that will take you deep into VC territory and you will be under fire.
If I had the time I'd put at least 5 SAR/CSAR missions at every major airport and put an odds of like 5% and a times=1 so they would pop up randomly and rarely and never twice.
The whole theater needs more rotary wing missions of all kinds.
Dutch
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Post by hajolippke on Apr 23, 2020 14:03:10 GMT -5
...and I need a better rotary wing than the old and rusty S-55... I will give it a try next time (from VVCT)! Any recommendations for a good freeware FSX-helo that fits into the SEA-timeframe? HAJO
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Post by stearmandriver on Apr 23, 2020 15:52:07 GMT -5
That looks fun too!
Ok, so the idea is that @war should be running, got ya. I knew I had to have it installed, just wasn't sure if the FSCAI missions were built with the assumption that it was active, or if FSCAI just used the @war simobjects but placed them itself. Sounds like kind of a mix, so I'll ensure it's running. It's a little buggy on my system but as long as I don't click on individual objects it won't crash on me. Good for battle damage assessment too.
I will crank up the AI sliders and see what I can find, thanks!
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Post by StuB on Apr 23, 2020 18:14:26 GMT -5
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Post by Dutch Owen on Apr 23, 2020 19:18:26 GMT -5
I tried the "SAR-mission - F-100 down in PDJ". The last times I never found the F-100, but this time it dramatically spawned with a "boom" 3nm in front of me. Until then I had to dodge a couple of hostile vehicles with low level flying. I landed near the F-100 and was ordered to look for the pilot, who was supposed to be south of the crash-site.
But I never found him, only was found myself by hostile fire... How does he suppose to look like? Is he dropping smoke? HAJO
I flew this mission in the Air America Milviz UH-1H and it generally worked correctly. There were some text errors where the downed aircraft was referred to as a T-28, those are fixed. The only problem is that the F-100 should be smoking as you approach it - so should be fairly visible. It explodes as you near it, probably munitions cooking off. It gets your attention, and that works fine. But although the log shows the fires are spawned they aren't appearing. A likely bug in the effects system. The pilot figure is titled "PPL_Fisherman1_sm" and is included with FSX and P3D as a standard object, used in one of the built-in missions. He's wearing a yellow suit looking vaguely like a flight suit and is animated as waving up at the sky. He's about 200 meters south of the crash site. I use ORBX global and he's standing on a road, if you don't have ORBX he may be harder to see because he may be obscured by scenery. There are two possible reasons why he isn't there. It could be that "PPL_Fisherman1_sm" got removed from your SimObjects\Misc folder, but mostly like you were too late and he got captured by the Pathet Lao. You're in a race with two enemy vehicles, if they reach him before you do they grab him. If you get there at the same time they'll shoot at you and get him. Dutch
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Post by Dutch Owen on Apr 23, 2020 19:28:03 GMT -5
I tried the "SAR-mission - F-100 down in PDJ". The last times I never found the F-100, but this time it dramatically spawned with a "boom" 3nm in front of me. Until then I had to dodge a couple of hostile vehicles with low level flying. I landed near the F-100 and was ordered to look for the pilot, who was supposed to be south of the crash-site.
But I never found him, only was found myself by hostile fire... How does he suppose to look like? Is he dropping smoke? HAJO
I flew this mission in the Air America Milviz UH-1H and it generally worked correctly. There were some text errors where the downed aircraft was referred to as a T-28, those are fixed. The only problem is that the F-100 should be smoking as you approach it - so should be fairly visible. It explodes as you near it, probably munitions cooking off. It gets your attention, and that works fine. But although the log shows the fires are spawned they aren't appearing. A likely bug in the effects system. The pilot figure is titled "PPL_Fisherman1_sm" and is included with FSX and P3D as a standard object, used in one of the built-in missions. He's wearing a yellow suit looking vaguely like a flight suit and is animated as waving up at the sky. He's about 200 meters south of the crash site. I use ORBX global and he's standing on a road, if you don't have ORBX he may be harder to see because he may be obscured by scenery. There are two possible reasons why he isn't there. It could be that "PPL_Fisherman1_sm" got removed from your SimObjects\Misc folder, but mostly like you were too late and he got captured by the Pathet Lao. You're in a race with two enemy vehicles, if they reach him before you do they grab him. If you get there at the same time they'll shoot at you and get him. Maybe I should have taken the C model Huey with miniguns and rockets! But Air America didn't have any of those. Dutch
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Post by hajolippke on Apr 24, 2020 4:31:58 GMT -5
StuB, thank you for the links! I know each of those helicopters (I´m a scale modeller and have all of them except the Husky built already) and will give them a try this afternoon!
Dutch, when I encountered the F100 on the first time the two vehicles were still far away. When I turned back after my first south-bound search-leg was leading me into the southern group of hostile vehicles, the two tanks already reached the F100.
I hope to get a faster helicopter for the next search.
HAJO
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Post by hajolippke on Apr 24, 2020 10:07:32 GMT -5
If you like SAR there's a dangerous CSAR for helicopters on the Delta at Can Tho (VVCT) that will take you deep into VC territory and you will be under fire. Dutch I´m currently sitting at VVCT and it seems the system does neither recognize my S58/H34 nor my OH-6 as "helicopter", so it offers no missions.
HAJO
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Post by hajolippke on Apr 24, 2020 15:06:22 GMT -5
Thank you!
I like the CH-34 Choctaw, but you need some files (panel.bmp, radio.bmp, sound-folder) from the S-55. Flies like a charm and is a bit faster than the older S-55.
Haven´t tested the Seasprite yet since it´s the quite modern "G"-Version.
The Sea King did not match my optical expectations...
The Husky looks cool and is fun to fly, but the clear metallic version should be kept as short range SAR near the big US Airbases.
The CH-53A is way to modern and also not that nice looking... (I did not install it).
The Huey looks good and of course the sound is awesome! "Whop whop whop whop whop etc...."
If you see something done by Tim Conrad, just download it. He makes awesome stuff, I love his PC-6, the OV-10, the OV-1, the A-1,...
HAJO
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Post by StuB on Apr 24, 2020 16:11:27 GMT -5
There are repaints for the Husky out there, some with camouflage. The Husky had the most SAR rescues of any helicopter during the war and often went into North Vietnam and Laos.
The CH-53A/HH-53B is probably the most famous SAR helicopter. They had the most range and sometimes did rescues north of Thud Ridge. They were also used for the Son Tay raid. I'll have to check the CH-53 that I have, but I don't think it is a modernized version.
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