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Post by StuB on Dec 22, 2017 14:47:16 GMT -5
I'm about to install it and though I'd check....has anyone had any issues with FSCAI working with Tacpack P3Dv4?
I'll report back here once I get things working.
StuB
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motus
Trainee
Alpha Tester
Posts: 34
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Post by motus on Dec 26, 2017 7:27:58 GMT -5
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Post by StuB. on Dec 29, 2017 19:27:20 GMT -5
Thanks Motus, I just finished completely re-installed Windows and everything else on a new SSD drive....so now I've gotten FSX@War beta installed and working (haven't played with the Real Scenery Creation Wizard yet though). For any others who are trying out the latest FSX@War beta..... There are some errors in Base pack 1 (missing/duplicate ICAO codes) that I can't correct without having the restore pack for it...but it seems that they can be ignored for now. Also, there is an error with the latest SEA theater pack due to the minimum version level that also can't be corrected due to needing a restore pack for it...although it appears that it can also be ignored. Performance in Laos (with FSCAI running) seems to be a little better, with frame rates staying near the 24 FPS range and Haiphong is staying around the 19 FPS range. Hanoi is still a problem with frame rates in the 12 FPS range....but still definitely better than what was seen with P3Dv3. With the current SEA theater version, the AAA locations in laos are correct but the types of emplacements are not. Even still, it is a very exciting area to fly through with FSCAI active! For North Vietnam though, the types of emplacements are more correct, but most of the historical locations don't have any emplacements....or only a handful are present. That being said, I flew over Haiphong and the KS-12's were definitely working! (NOTE: the other AAA and tracer effects below are from FSX FLAK scenery I added...but it all mixes well)
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motus
Trainee
Alpha Tester
Posts: 34
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Post by motus on Dec 31, 2017 9:34:39 GMT -5
Hi Stub,
We work on these 2 points : There are some errors in Base pack 1 (missing/duplicate ICAO codes) that I can't correct without having the restore pack for it...but it seems that they can be ignored for now. Also, there is an error with the latest SEA theater pack due to the minimum version level that also can't be corrected due to needing a restore pack for it...although it appears that it can also be ignored.
A new CCP version will come quickly to correct spawn aircraft on carrier in P3D V4 and add the possibility to add several Laser Code Pointer to different targets
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motus
Trainee
Alpha Tester
Posts: 34
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Post by motus on Mar 4, 2018 3:07:49 GMT -5
Hi, All these points in now available : - pack 1 have no error with the last version of FSX@War 1.2.3 - SEA pack is now correct - Spawn with CCP is now correct - Possibility with CCP to have differents Laser Code Pointer for diferents targets - Compatibility with P3D V4.2 - Compatibility with Tacpack 1.5.0.3 Download the latest versions of FSX@War and CCP here : www.fsxwar.com/#downloador update them when they ask you. Dutch, can you give us more news about the FSCAI progress ? Thanks. Motus
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Post by Dutch Owen on Mar 4, 2018 19:56:14 GMT -5
Motus,
Things are progressing with several bugs addressed so far. The next major release will coincide with the release of FSCaptain 1.8.1 which is in Alpha presently.
Dutch
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