Post by Travis on Feb 14, 2019 23:40:15 GMT -5
Version 1.8.1 is un-officially released here in our forum as of today. The website and retailers will be updated in the following days.
This version contains dozens of new options, dozens of bug fixes, and over 50 changes to make your ATP career more interesting!
The biggest change for 1.8.1 has been to offer support for FSDT's GSX and its ability to accept passenger counts for boarding and de-boarding.
If you're planning on flying 100 PAX on a jumbo jet that's able to handle four-times that amount... your FCDU will tell GSX exactly how many passengers there are!
If you start your GSX boarding before you start your FCDU loading (once you've set the new option HONOR_OTHER_GROUND_SERVICES=1), the FCDU will keep 'in-count' with the count of the GSX passengers. (We'll process a few ticks behind GSX since we count a passenger as boarded or de-boarded only after they have done so.)
The FCDU can also now detect the deicing fluid type that you ask GSX to apply, and we can calculate the correct Holdover Time from GSX's application.
In addition:
- We've enabled "new airport IDs" as an optional switch.
- Better handling of Prepar3D version 4's add-on system.
- You can write Dispatch Releases (in TXT and HTML) to a dedicated location for remote viewing.
- There are improved Cargo loads for PAX and Cargo-only flights.
- Local Pressure can be set once you have been granted Approach Clearance by your airline - even if you're above the destination's Transition Level.
- A special autosave can be written when you go IN, so you can pick up a multi-leg flight at a later real-world time by reloading your IN situation.
Plus there are two Early Adopter features that have been requested for quite some time:
- One new Option - USE_ZULU_TIME - will have your FCDU judge Scheduled Departures and Arrivals against the UTC, and not Local Time. This is intended to give those who want an unchanging time reference a taste of flying without worrying about what time zone is in use.
- Another new Option - ENABLE_PERSONAL_OXYGEN - will allow airlines who are using Economic Mode to allow unpressurized aircraft to fly at any height with no danger to crew, PAX, or live cargo. You would still be limited in the vertical rate at which your aircraft moves, to avoid popping any eardrums.
These two features are in "late-beta" stages, and will likely change in future versions - all based on feedback from each and every Captain!
About Our Installers (and, why are there so many?)
There are six installers, but you likely only need one installer. We support both new and update installs, in any type of Microsoft or Prepar3D simulator dating back to FS 2004.
First, decide if you are updating a recent version of FSCaptain, or starting anew.
- The Full Installers are intended for those who have not tried FSCaptain before, or those who would like to update an older version. They contain every single file you'll need to start fresh with FSCaptain.
- The Fixpack Installers are intended for those who have FSCaptain 1.8.0 or 1.8.1 Betas already installed. These Installers contain the main changes of this version - gauges, DLL & EXEs, updated documentation, (missing sounds from earlier releases - oops), and a set of updated Aircraft configuration and Load Map files supplied in ZIP format so they don't overwrite any modified Aircraft files you have.
Now that you know if you want a Full or Fixpack Installer, just pick the Installer that fits your simulator:
- FS9/FS2004 Installers are only meant to be used with those simulators. This model of FSCaptain lacks the ability to use SimConnect.
- SimConnect-32 (aka, SC-32) Installers are meant to be used for FSX, FSX-SE, as well as Prepar3D versions 2 & 3. This model of FSCaptain uses 32-bit SimConnect.
- SimConnect-64 (aka, SC-64) Installers are only meant to be used for Prepar3D version 4. This model of FSCaptain uses 64-bit SimConnect.
These Installers will install FSCaptain navdata elements taken from Aerosoft's NavDataPro AIRAC 1808. If you have a current subscription to navdata for FSCaptain, please update (or refresh) your navdata after our installation.
Is there Any More that I have to Read?
Each Installer download has an obvious README file (README-9 for FS9 and README-32 & -64 for the SimConnect versions), but also a READ ME BEFORE INSTALLING file. This file is customized for each Installer... mentioning items which may be new to your installation.
The READMEs also expound on the need to FULLY BACKUP any current FSCaptain installation before installing!! It doesn't cost more than a few seconds of CPU and drive access time... but it could save your flight sim career in the meanwhile!
Is that it??
Sure, that's enough reading for now!
When you have downloaded the right Installer for you, unzip it and review the README files, and welcome to the world of FSCaptain 1.8.1.
Happy Flying with ACME!
204MB - Full Install SimConnect-64 (P3D4 only)
www.fscaptain.net/downloads/FSCaptain_SC-64.zip
205MB - Full Install SimConnect-32 (FSX / FSX-SE / P3D2 / P3D3 only)
www.fscaptain.net/downloads/FSCaptain_SC-32.zip
190MB - Full Install FS9/FS2004 only
www.fscaptain.net/downloads/FSCaptain_FS9.zip
34.6MB - Fixpack Install SimConnect-64 (P3D4 only)
www.fscaptain.net/downloads/FSCaptain_Fixpack_SC-64.zip
34.9MB - Fixpack Install SimConnect-32 (FSX / FSX-SE / P3D2 / P3D3 only)
www.fscaptain.net/downloads/FSCaptain_Fixpack_SC-32.zip
20.5MB - Fixpack Install FS9/FS2004 only
www.fscaptain.net/downloads/FSCaptain_Fixpack_FS9.zip